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- Entity variables (eg: variable.moo = 1;) are read/write and store their value on the entity for the lifetime of that entity. Note that these are currently not saved, so quitting and reloading the world will re-initialize these. In the same way, if the entity is despawned, any variables on the entity will be lost.
learn.microsoft.com/en-us/minecraft/creator/reference/content/molangreference/examples/molangconcepts/molangintroduction?view=minecraft-bedrock-stableMolang Documentation - Introduction to Molang | Microsoft Learn
Aug 13, 2024 · Variables. Show 14 more. Molang is a simple expression-based language designed for fast, data-driven calculation of values at run-time, and with a direct connection to in-game values and systems.
A target selector variable identifies the broad category of targets to select. There are five (six in Bedrock Edition, eight in Minecraft Education) variables: @p. Selects the nearest player from the command's execution.
The selector variable defines the broad list of entities to select. There are six selector variables to choose from: @a - Target all players. @p - Target the nearest player. @r - Target a random player. @e - Target all entities. @s - Target the executor. @initiator - Target the player interacting with an NPC. Selector Arguments.
Variables are read and write values that you can manipulate, these can be set and read through Molang. ( variable.example_variable | v.example_variable ) There are also hard-coded variables which act practically the same way as queries, but can only be used in certain situations.
The variable tracks when the entity is swinging to attack. When not attacking, it will return 0.0, when attacking it will range from 0.0 to the total attack time, which may be around 0.3 or something similar.
It takes three parameters: `for_each(variable, array, expression);` The variable can be any variable, either a `temp.` or `variable.`, although I'd recommend using `temp.` to not pollute the entity's variable space.
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Sep 20, 2023 · Molang (sometimes written as "MoLang") is a scripting language that can be used to enhance Minecraft functionality. It's typically used one or two lines at a time, although there have been creators who have written pages and pages of the stuff to do incredible things ... because of course they did.