Yahoo Canada Web Search

Search results

  1. Mar 13, 2018 · The presented results will therefore help to communicate a more realistic scientific perspective of the real-life effects of violent video gaming. However, future research is needed to demonstrate ...

    • Full Size Table

      We would like to show you a description here but the site...

    • Metrics

      We would like to show you a description here but the site...

  2. Jul 9, 2014 · The short version of the results is that video games could make people feel aggressive and think violent thoughts simply by thwarting their sense of competence, either through difficult to master ...

  3. Feb 1, 2018 · Illustrating this point, a recent survey of more than 5000 American children and their parents found that even after controlling for mental health and exposure to real-world violence, violent television, video game, and music consumption were all still associated with children’s aggressive behavior [10]. Such studies illustrate both the robustness of the effect over time and across media ...

    • Patrick K Bender, Courtney Plante, Douglas A Gentile
    • 2018
  4. Sep 18, 2014 · A study by Ward 23 revealed a negative correlation between an increase in the sale of video games and criminality. Cunningham and colleagues 24 found that for a 1% increase in the sale of violent video games, the incidence of crime decreased by 0.03%. Findings from Markey and colleagues 25 also suggest that violent video gaming is associated ...

  5. Jun 25, 2022 · They found that exposure to violent video games is significantly linked to increases in aggressive thoughts, aggressive feelings, psychological arousal (including blood pressure and heart rate), as well as aggressive behavior. Furthermore, playing more video games was found to relate to less altruistic behavior.

  6. We might try to escape the situation, we might confront the person in a nonviolent way, or we might choose to use violence. The presence of guns reminds us that we may respond with violence. When guns are around, violence is highly cognitively accessible, and this accessibility increases the likelihood of responding to provocation with violence.

  7. Aug 17, 2015 · The research reviewed here demonstrates that violent video game use is one such risk factor." ... The question about whether violent games inspire violent behaviour "in real life" is a subject ...

  1. People also search for