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  1. 1 day ago · Game Theory Game theory is the study of decision-making where multiple players (or participants) are involved, and the outcome of each player’s decisions depends on the actions of others. It is widely used in economics, political science, psychology, and even biology to understand and predict behavior in competitive and cooperative situations. While it may sound […]

    • How Was Game Theory developed?
    • Example of Game Theory
    • Elements of A Game
    • Types of Games
    • Prisoner’S Dilemma
    • Assumptions Game Theorists Make
    • Resources and Further Reading

    Game theory was originally an economic and mathematical theory that predicted that human interaction had the characteristics of a game, including strategies, winners and losers, rewards and punishment, and profits and cost. It was initially developed to understand a large variety of economic behaviors, including behavior of firms, markets, and cons...

    We can use the interaction of asking someone out for a date as a simple example of game theory and how there are game-like aspects involved. If you are asking someone out on a date, you will probably have some kind of strategy to “win” (having the other person agree to go out with you) and “get rewarded” (have a good time) at a minimal “cost” to yo...

    There are three main elements of a game: 1. The players 2. The strategies of each player 3. The consequences (payoffs) for each player for every possible profile of strategy choices of all players

    There are several different kinds of games that are studies using game theory: 1. Zero-sum game: The players’ interests are in direct conflict with one another. For example, in football, one team wins and the other team loses. If a win equals +1 and a loss equals -1, the sum is zero. 2. Non-zero sum game: The players’ interests are not always in di...

    The prisoner’s dilemma is one of the most popular games studied in game theory that has been portrayed in countless movies and crime television shows. The prisoner’s dilemmashows why two individuals might not agree, even if it appears that it is best to agree. In this scenario, two partners in crime are separated into separate rooms at the police s...

    The payoffs are known and fixed.
    All players behave rationally.
    The rules of the game are common knowledge.
    Duffy, J. (2010) Lecture Notes: Elements of a Game. http://www.pitt.edu/~jduffy/econ1200/Lect01_Slides.pdf
    Andersen, M.L and Taylor, H.F. (2009). Sociology: The Essentials. Belmont, CA: Thomson Wadsworth.
    • Ashley Crossman
  2. This is central to Bourdieu's theory of. social fields, where one's position is determined by the quantities of different types of "capital" (e.g., cultural, economic) one possesses, and is consequential for one's status, tastes, and capacity to manipulate the "rules of the game" (Bourdieu 1991).

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  3. Sep 2, 2010 · We describe each game's rules and emergent properties, and then offer a brief theorization of the social world through the “lens” of that game. Then we show how a study of the three games advances the sociology of strategy by enriching ideas about skill, position, and strategic dilemma.

    • Benjamin DiCicco-Bloom, David R. Gibson
    • 2010
  4. Today, Japan’s central place in the Weiqi sphere is largely attributed to the Four Houses’ contributions to the theory of the game, and people in China often begrudgingly refer to Japan as Weiqi’s foster mother (yangmu). 96 Close In part because of this history, and in part because of a continued promotion of the game internationally, most Weiqi players outside of China and Korea have ...

  5. Sep 2, 2010 · In this article, we examine three games—chess, go, and (Texas hold ‘em) poker—for sociological insights into contested social arenas such as markets, warfare, politics, and the professions. We describe each game's rules and emergent properties, and then offer a brief theorization of the social world through the “lens” of that game.

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  7. For this group, Weiqi was a metaphor for the intensely competitive nature of China’s modern political economy, in which one wrong move (in the game or in life) might determine one’s entire future.

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