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  1. A decade of Star Citizen and where I think the project is today. OP-ED. TL;DR Star Citizen and Squadron 42 are ahead of their time and have made a lot of progress working around the technical limitations that presents. Their success and failure will depend solely on whether or not they can work around those limitations before becoming ...

  2. Mar 16, 2024 · As part of this 1.0 push, Roberts says he's moved from Los Angeles to Austin to put himself closer to the time zones of Manchester, Frankfurt, and Montreal, where Star Citizen development is ...

    • Tyler Wilde
  3. Aug 23, 2021 · The feud of fighters, the fray of freighters, the battle to determine the best vehicles in Star Citizen has kicked off with Phase 1 today, and your favorite ship needs your help to rise to the top. The 16 flyable ships with the most activity will make it into the Ship Showdown finals, where they will go head-to-head in the ultimate tournament of aerospace champions.

    • What Is Star Citizen?
    • Can I Actually Play It?
    • Is It Any good?
    • Why Did It Make So Much Money?
    • Why Is It Controversial?

    Well, that's a question with a least two answers. The first, and simplest, one, is that it's a sci-fi simulation, combat, trading and to some extent roleplaying game from Chris Roberts, the lead designer of Wing Commander, the 1990s series of PC spaceship games. Those fondly-remembered DOS titles are as famous for their full-motion video cutscenes ...

    Yes and no. Star Citizen itself is slated for a 2016 release, though the initial plan was for 2014. Depending on how you look at it, the near-$100 million of crowdfunding and pre-order money it's raised has either expanded the possible scope and scale of the game so much that more development time was only logical, or it's been such a cashcow for t...

    Depends on who you ask. Many of Star Citizen's devotees can't praise it enough, and point particularly to what is still to come, but there's a question mark over whether this opinion can be separated out from the fact that they've already bought into the project so heavily and for so long. Conversely, of those who claim what has been released so fa...

    There are several possible answers to that, and the most plausible reality is a combination of them all. Certainly a big, if not the biggest, factor was a pent-up demand for space games, the major publishers having effectively abandoned them for at least a decade . We can arguably even look to Roberts' own 2003 Freelancer, which was not the smash-h...

    I've heavily alluded as much throughout this piece, but yes, Star Citizen has elicited a great many raised eyebrows during its long development process. The initial crowdfunding wasn't too troublesome, outside of an internet-invented rivalry between Star Citizen and the ostensibly similar Elite Dangerous (both instances of old-school space game dev...

    • Co-Founder
  4. Feb 10, 2022 · The Star Citizen game first started fundraising in 2012, and in 2022, the game still feels incomplete. But despite this, some of the biggest features are finally starting to come into focus, and ...

  5. en.wikipedia.org › wiki › Star_CitizenStar Citizen - Wikipedia

    Singleplayer (Squadron 42) Star Citizen is an in-development multiplayer, space trading and combat simulation game. The game is being developed and published by Cloud Imperium Games for Windows. An extended retry of unrealized plans for Freelancer, Star Citizen is led by director Chris Roberts. The game was announced via a private crowdfunding ...

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  7. Oct 9, 2023 · Star Citizen Stanton Jump Points 'A jump point is a point in space that marks the opening of a traversable wormhole (jump tunnel) that tunnels through interspace and opens to another location, often a different solar system.' At least, that's what we read in the Galactapedia. However, sPg_Ever shows us how stunningly gorgeous these gigantic ...

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