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  1. To build the mod, click on the "BUILD" option in the top menu and select "Build Solution". Alternatively, you can press Ctrl+Shift+B (assuming you haven't changed the defaults). This will copy content into /My Games/Sid Meier's Civilization VI/Mods/'. Trying it all out. First, let's make sure the mod is installed.

  2. Jul 23, 2013 · The document is available as a pdf from dropbox here: LeeS' Civilization 6 Modding Guide (441 page / 12,730KB pdf file) You will want to save the pdf file to your computer, I would think. Hopefully dropbox don't have a meltdown and turn off my privileges for too much traffic. The document is currently still quite a bit work-in-progress.

  3. Feb 12, 2008 · Once it's running, navigate to Tools->Options->Civilization VI and verify the paths are correct. People like to install things to custom steam library paths so it's good to double check. After that's done create a new mod project and then select Tools->Asset Editor. The first time you run it give it about 10min or so.

  4. Oct 4, 2004 · FireTuner: In-game debugging and editing tool. Added Sid Meier’s Civiliation VI Development Assets, which includes the game art assets. This is a large download (approximately 7GB compressed download and 27GB on disk) which contains game assets, including models, textures, and interface elements.

  5. Under Steam\steamapps\common\Sid Meier's Civilization VI\Debug you will find a host of panels as .ltp files Inspecting for sample Lua # We can also use the existing panels as a mechanism to get handy Lua code snippets, it can be a great practice sandbox, spend time familirising with the code behind pre-built panels.

  6. Back to Civilization VI Modding, short for modifying, means taking a game and modifying it. These modifications are called mods for short. Civilization VI has very extensive modding capabilities, allowing users to add, change, or remove a large amount of content. Mods are a file, or collection of files, that are able to modify some aspect of the game. Mods are capable of doing a large number ...

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  8. Apr 4, 2017 · Open up the mod tools and you should see this screen. Click ModBuddy and eventually you'll get a screen something like the image below. To start a new mod (following steps highlighted in red) click "New Mod...", make sure you have "Civilization VI" selected (should be by default), then choose "Empty Mod".