Yahoo Canada Web Search

Search results

  1. EASTL was created by Paul Pedriana and he maintained the project for roughly 10 years. EASTL was subsequently maintained by Roberto Parolin for more than 8 years. He was the driver and proponent for getting EASTL opensourced. Rob was a mentor to all members of the team and taught us everything we ever wanted to know about C++ spookyness.

  2. EASTL works on any C++ compiler that completely conforms the C++ language standard. Additionally, EASTL is 32 bit and 64 bit compatible. Since EASTL does not use the C or C++ standard library (with a couple small exceptions), it doesn't matter what kind of libraries are provided (or not provided) by the compiler vendor.

  3. EASTL Introduction. EASTL stands for Electronic Arts Standard Template Library. It is a C++ template library of containers, algorithms, and iterators useful for runtime and tool development across multiple platforms. It is a fairly extensive and robust implementation of such a library and has an emphasis on high performance above all other ...

  4. Mar 5, 2020 · 1. We know that libc++ and libstdc++'s std::tuple implementations are very different - forwards vs backwards order of element storage: Why does libstdc++ store std::tuple elements in reverse order? However, EASTL's tuple class says, in a comment, that its implementation is based on libc++'s. It doesn't say, however, if there are any non-trivial ...

  5. Apr 27, 2007 · An extended and partially redesigned replacement (EASTL) for the C++ standard library was implemented at Electronic Arts in order to resolve these weaknesses in a portable and consistent way. This paper describes game software development issues, perceived weaknesses of the current C++ standard, and the design of EASTL as a partial solution for these weaknesses.

  6. Feb 11, 2016 · An example was that I was looking into getting "flat containers" (think Boost's flat_map/flat_set/etc. or what EASTL calls vector_map/vector_set/etc.) into a real proposal for the C++ standard library. There's also working being done on other new containers, intrusive containers, math libraries, and a ton of other stuff.

  7. People also ask

  8. EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance. EA Async implements async-await methods in the JVM. EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.

  1. People also search for