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  1. EASTL was created by Paul Pedriana and he maintained the project for roughly 10 years. EASTL was subsequently maintained by Roberto Parolin for more than 8 years. He was the driver and proponent for getting EASTL opensourced. Rob was a mentor to all members of the team and taught us everything we ever wanted to know about C++ spookyness.

  2. File metadata and controls. EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance. - EASTL/doc/quick-reference.pdf at master · electronicarts/EASTL.

  3. EASTL Introduction. EASTL stands for Electronic Arts Standard Template Library. It is a C++ template library of containers, algorithms, and iterators useful for runtime and tool development across multiple platforms. It is a fairly extensive and robust implementation of such a library and has an emphasis on high performance above all other ...

  4. Feb 11, 2016 · EASTL being freely available is very helpful as most of us can't exactly share our core engine code with the committee for their education, after all. We need to educate the committee here, too: the standard is misguided if the third-largest industry using C++ by a huge margin (that's us! games are neat!) feels the need to completely replace the standard library at almost every single company ...

  5. You might want to try some of the following: 1) switch the order of benchmarking of the eastl objects and the std object to see if the first loop is somehow 'priming' caches or memory; 2) at the end of the benchmark, print information (size, the contents of some elements, etc) from each vector to try to make sure operations aren't being elided due to the optimizer recognizing that the vec_Xxxx ...

  6. EA open sources EASTL. Some good stuff in there. And not over engineered either, which is rare in C++ libraries. I think C++ libs aren't usually over engineered. They're mostly badly engineered and full of C code. That said, C++11 and later are great for over engineering (I love it).

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  8. C++ compilers are generally slower than C compilers, and C++ templates are generally slower to compile than regular C++ code. EASTL has some extra functionality (such as type_traits and algorithm specializations) that is not found in most other template libraries and significantly improves performance and usefulness but adds to the amount of code that needs to be compiled.

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