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  1. EASTL was created by Paul Pedriana and he maintained the project for roughly 10 years. EASTL was subsequently maintained by Roberto Parolin for more than 8 years. He was the driver and proponent for getting EASTL opensourced. Rob was a mentor to all members of the team and taught us everything we ever wanted to know about C++ spookyness.

  2. EASTL Introduction. EASTL stands for Electronic Arts Standard Template Library. It is a C++ template library of containers, algorithms, and iterators useful for runtime and tool development across multiple platforms. It is a fairly extensive and robust implementation of such a library and has an emphasis on high performance above all other ...

  3. EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance. EA Async implements async-await methods in the JVM. EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.

  4. EA open sources EASTL. Some good stuff in there. And not over engineered either, which is rare in C++ libraries. I think C++ libs aren't usually over engineered. They're mostly badly engineered and full of C code. That said, C++11 and later are great for over engineering (I love it).

  5. Feb 11, 2016 · EASTL being freely available is very helpful as most of us can't exactly share our core engine code with the committee for their education, after all. We need to educate the committee here, too: the standard is misguided if the third-largest industry using C++ by a huge margin (that's us! games are neat!) feels the need to completely replace the standard library at almost every single company ...

  6. Feb 28, 2017 · Paul Pedriana (the author of EASTL) mentions that the webkit/Hodge release is only 50-60% of the entire thing. He says he hopes to release the full library in that thread too, sometime in the future. Share

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  8. Sep 1, 1996 · The APIs for integrating C and Java are works in progress and will very likely change with the move from JDK 1.0.2 to JDK 1.1. As you can see, integrating Java and C++ is not for the faint of ...

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