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  1. EASTL was created by Paul Pedriana and he maintained the project for roughly 10 years. EASTL was subsequently maintained by Roberto Parolin for more than 8 years. He was the driver and proponent for getting EASTL opensourced. Rob was a mentor to all members of the team and taught us everything we ever wanted to know about C++ spookyness.

  2. EASTL does not use the following C++ language features: Virtual functions / interfaces. RTTI (dynamic_cast). Global and static variables. There are a couple class static const variables, but they act much like enums. Volatile declarations; Template export. Virtual inheritance. EASTL may use the following C++ language features: Try/catch.

  3. EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance. EA Async implements async-await methods in the JVM. EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.

  4. Feb 28, 2017 · Paul Pedriana (the author of EASTL) mentions that the webkit/Hodge release is only 50-60% of the entire thing. He says he hopes to release the full library in that thread too, sometime in the future. Share

  5. Download EASTL for free. EASTL, Electronic Arts Standard Template Library. EASTL stands for Electronic Arts Standard Template Library. It is a C++ template library of containers, algorithms, and iterators useful for runtime and tool development across multiple platforms.

    • Algorithms, Libraries
    • 1.8 GB
  6. Feb 11, 2016 · An example was that I was looking into getting "flat containers" (think Boost's flat_map/flat_set/etc. or what EASTL calls vector_map/vector_set/etc.) into a real proposal for the C++ standard library. There's also working being done on other new containers, intrusive containers, math libraries, and a ton of other stuff.

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  8. EASTL stands for Electronic Arts Standard Template Library. It is a C++ template library of containers, algorithms, and iterators useful for runtime and tool development across multiple platforms. It is a fairly extensive and robust implementation of such a library and has an emphasis on high performance above all other considerations. Usage.

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