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EASTL was created by Paul Pedriana and he maintained the project for roughly 10 years. EASTL was subsequently maintained by Roberto Parolin for more than 8 years. He was the driver and proponent for getting EASTL opensourced. Rob was a mentor to all members of the team and taught us everything we ever wanted to know about C++ spookyness.
EASTL works on any C++ compiler that completely conforms the C++ language standard. Additionally, EASTL is 32 bit and 64 bit compatible. Since EASTL does not use the C or C++ standard library (with a couple small exceptions), it doesn't matter what kind of libraries are provided (or not provided) by the compiler vendor.
Feb 24, 2009 · And on all 3, i.e Windows, Mac and Linux, many of the most important userland applications are written in either C or C++. Allegedly, for example, MS tried to redo Office in .NET but went back to C++. And the linux kernel uses many C++-like idioms but hand-cooked together in C, e.g. inheritance in driver code. – Erik Alapää.
EASTL Introduction. EASTL stands for Electronic Arts Standard Template Library. It is a C++ template library of containers, algorithms, and iterators useful for runtime and tool development across multiple platforms. It is a fairly extensive and robust implementation of such a library and has an emphasis on high performance above all other ...
Feb 11, 2016 · An example was that I was looking into getting "flat containers" (think Boost's flat_map/flat_set/etc. or what EASTL calls vector_map/vector_set/etc.) into a real proposal for the C++ standard library. There's also working being done on other new containers, intrusive containers, math libraries, and a ton of other stuff.
EA open sources EASTL. Some good stuff in there. And not over engineered either, which is rare in C++ libraries. I think C++ libs aren't usually over engineered. They're mostly badly engineered and full of C code. That said, C++11 and later are great for over engineering (I love it).
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EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance. - EASTL/doc/html/EASTL FAQ.html at master · electronicarts/EASTL