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  1. 2 days ago · Any behavior that appears to violate End user license agreements, including providing product keys or links to pirated software. Unsolicited bulk mail or bulk advertising Any link to or advocacy of virus, spyware, malware, or phishing sites.

  2. EASTL is close enough in philosophy and functionality to standard C++ STL that most of what you read about STL applies to EASTL. This is particularly useful with respect to container specifications. It would take a lot of work to document EASTL containers and algorithms in fine detail, whereas most standard STL documentation applies as-is to EASTL.

  3. EASTL Introduction. EASTL stands for Electronic Arts Standard Template Library. It is a C++ template library of containers, algorithms, and iterators useful for runtime and tool development across multiple platforms. It is a fairly extensive and robust implementation of such a library and has an emphasis on high performance above all other ...

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    • Overview
    • Usage
    • Package Managers
    • Compiling sources
    • Credits And Maintainers
    • Projects And Products Using EASTL
    • License

    EASTL stands for Electronic Arts Standard Template Library. It is a C++ template library of containers, algorithms, and iterators useful for runtime and tool development across multiple platforms. It is a fairly extensive and robust implementation of such a library and has an emphasis on high performance above all other considerations.

    If you are familiar with the C++ STL or have worked with other templated container/algorithm libraries, you probably don't need to read this. If you have no familiarity with C++ templates at all, then you probably will need more than this document to get you up to speed. In this case, you need to understand that templates, when used properly, are powerful vehicles for the ease of creation of optimized C++ code. A description of C++ templates is outside the scope of this documentation, but there is plenty of such documentation on the Internet.

    EASTL is suitable for any tools and shipping applications where the functionality of EASTL is useful. Modern compilers are capable of producing good code with templates and many people are using them in both current generation and future generation applications on multiple platforms from embedded systems to servers and mainframes.

    You can download and install EASTL using the Conan package manager:

    The EASTL package in conan is kept up to date by Conan team members and community contributors. If the version is out-of-date, please create an issue or pull request on the Conan Center Index repository.

    You can download and install EASTL using the vcpkg dependency manager:

    The EASTL port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please create an issue or pull request on the vcpkg repository.

    Please see CONTRIBUTING.md for details on compiling and testing the source.

    EASTL was created by Paul Pedriana and he maintained the project for roughly 10 years.

    EASTL was subsequently maintained by Roberto Parolin for more than 8 years. He was the driver and proponent for getting EASTL opensourced. Rob was a mentor to all members of the team and taught us everything we ever wanted to know about C++ spookyness.

    After Rob, maintenance of EASTL passed to Max Winkler for roughly a year, until landing with its current maintainer Liam Mitchell.

    Significant EASTL contributions were made by (in alphabetical order):

    •Avery Lee

    •Colin Andrews

    •Frostbite - Electronic Arts - [https://www.ea.com/frostbite]

    Modified BSD License (3-Clause BSD license) see the file LICENSE in the project root.

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