Search results
The Art of Video Games is one of the first exhibitions to explore the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. It features some of the most influential artists and designers during five eras of game technology, from early pioneers to contemporary ...
- September 30, 2012
- March 16, 2012
Artists using video game engines and games investigate the affordances of the medium, looking critically at how it impacts culture. What ideologies are present in our favourite game franchises? How can game mechanics shape our expectations or behaviour?
- The Psychology of Lines, Shapes, and Volumes
- Lines, Shapes, and Composition in Traditional Art
- Dynamic Composition
- Character Shapes and Character Development
- Character Animations
- Character Shape Versus Environment Shape
- Pathways
- Player Gestures
- The Aesthetics of Game Design
- Breaking Conventions
The art world has changed drastically over the past hundred years with the coming of Modern Art. Prior to the 20th Century, artists would follow a tradition of craft and design practice, which had been steadily evolving for over 2000 years for the purpose of communicating pictorial stories. What Modern Art did was to clean the creative slate by del...
Classical composition is an important application for primary shapes, employed by the Old Masters to influence the aesthetic qualities of an artwork. What is classical composition, and why is it such an important artistic tool? Classical artists would compose their paintings upon a system of lines that were designed to guide the viewer's eye around...
Finding a solution for translating classical composition to video games is made simple if we consider the basic components of the technique. Composition is nothing more than the act of combining parts or elements to form a whole. As you will recall from the previous section, the basic elements of classical composition are little more than lines and...
The earlier section of this article explored the aesthetic sensations that we associate with primary shapes. In this section we will look at how these shapes can help us make sense of various character designs in the context of dynamic composition. The characters in Nintendo's Mariogames make for great examples for this application. Nintendo charac...
The subtle gesture of a hand or movement of a character's head are animations which are relatively indecipherable at low resolutions, or when the character is in motion. Animations that are visually more comprehensible include character jump arcs and general lines of movement. Because character movement on this broader scale can be conveniently vis...
A character's surroundings are a key part of dynamic composition because the environment normally takes up much of the visual frame. (Please note that environmenthere also includes secondary characters and enemies.) We can respond emotionally to characters based on their shape and animation alone, however it's only once we see characters in an envi...
The pathways within an environment -- just like the pathways in a park, or pavements in a city -- can readily be reduced to systems of lines. The shape of a path has a strong physical and emotional influence, which is the reason why pathways in parks tend to have leisurely curving shapes, for instance. Journey (2012), thatgamecompany Journey's open...
The elements of dynamic composition that we've explored up till now have been restricted to visual images on screen -- images that respond to the player's inputs. Therefore, to fully appreciate the aesthetics of video games we must also consider the performance role of the player, which is closely aligned to that of the artist. Motion controllers a...
This section explores game design from a gameplay perspective, in the sense of games as systems of rules. Gameplay also has aesthetic qualities if we conceptualize games as shapes. Key to this conceptual view is the understanding that games are vehicles for activating stories. Even traditional games like chess give players a purpose to act upon, an...
Because every aspect of a video game -- the visuals, interactions, and game design -- have aesthetic qualities, we can begin making stronger bridges between the disciplines of game design and art if we're to rival the traditional arts in creating meaningful and varied artistic experiences. To create great, emotion-driven games we must start each pr...
- Chris Solarski
Aug 27, 2024 · Concept art in video games is an integral foundational step of creating the visual language and world of a game. Concept art, as a whole, covers every visual element of a game. This includes character concept art, environmental art, weapon art, and so much more. A key thing to understand about game development is that the later changes occur in ...
Dec 23, 2023 · While artists like A.M. Darke make interactive video games that people can play in the gallery or online, other artists take a different approach by using popular video games as a canvas...
In a game studio, a video game artist’s responsibility for creating the visual elements of a video game including. User interface. Characters. Environments. Objects. Effects. Here is where game art is involved in the context of the game development process:
People also ask
What is the art of video games?
Do artists use video games in their art?
Why is art important in video game art?
What is concept art in video games?
Who organizes the art of video games?
How does video game technology affect art?
Find out how artists work with simulation, immersive storytelling and virtual worldbuilding. Play games and take part in virtual conversations. In games and immersive exhibitions, we present video games as an artistic material.