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Oct 1, 2023 · Line Drive vs Pop-up: Line drives have less trajectory, whereas pop-ups have a high trajectory. Pop-ups are easy for fielders to catch, whereas line drives are challenging.
- Introduction
- Easing Style “Back”
- Easingstyle “Bounce”
- Easing Style “Circular”
- Easingstyle “Elastic”
- Easingstyle “Exponential”
- Easingstyle “Sine”
- Interpolated Easingstyles
In my early years of developing on Roblox, I found it very difficult to tell the difference between easing styles, and what real significance there would be if I used Quad vs Quart vs Cubic, etc. In this tutorial, I’ll be demonstrating the differences between each EasingStyle and how it visually affects the movement of an object. I’ll be going very...
The “Back” EasingStyle essentially means that the object moving will have to “move back” to its final position. This is because the object will slightly overshoot its target and smoothly edge itself back to where it’s supposed to be. Video Demonstration:
The Bounce EasingStyle is pretty self-explanatory just by the name. It’s like dropping a bouncy ball, where each time it hits the ground, the ball won’t bounce as high, eventually settling down to a complete stop. Video Demonstration:
Think of the “Circular” easing style as rolling a ball. When you roll the ball, it slows down over time until it comes to a complete stop. Similarly, the object moving will slow down until it comes to a complete stop. Video Demonstration:
The Elastic EasingStyle is another rather straightforward one. It’s as if the object is attached to a stretched-out rubber band and was let go of. The object will overshoot its target several times before easing itself back into place. Video Demonstration:
In my opinion, it can be hard sometimes to tell the difference between “Exponential” and “Circular.” However, its key difference is that the Exponential EasingStyle reduces its speed much quicker as it reaches its target rather than Circular. Video Demonstration (comparing “Exponential” to “Circular”):
In math, the sine is a trigonometric function of an angle. Here is a GIF to demonstrate what a sine wave is: (This graph is math-related, not necessarily related to how the EasingStyle affects object movement inside Roblox.) You don’t need to understand trigonometry to understand the EasingStyle. The most important thing to know is that Sine is clo...
I skipped over 4 of the EasingStyles to talk about them in one section. Cubic, Quad, Quart, and Quintare special because their speeds are all determined by polynomial interpolation. Thankfully, just like the sine waves in the “Sine” EasingStyle, we don’t have to go in-depth into polynomials and interpolation in order to understand these EasingStyle...
Jul 24, 2018 · By definition, a ball hit at a launch angle below 10 degrees is a ground ball, 10-25 degrees is a line drive and anything 25+ is considered a flyball. However, there is a big difference between a ball hit at a 30-degree launch angle and one hit at 60 degrees.
- Jim Sheppard
Aug 23, 2024 · Here, your task is to drive around fixing generators to be able to escape the otherworldly monsters lurking around New Atlantis. While gift codes can provide a bit of leg up, our beginner tips and tricks will help you learn important survival information in Roblox DRIVE.
May 14, 2024 · This bookazine brings you the very best of Roblox – from essential tips, tricks, and secrets for the platform's most popular games to 50 awesome things to do in Roblox, how to create your own...
Oct 6, 2024 · Baseball. In the world of baseball, the line drive stands as a pinnacle of batting precision and power. This type of hit, characterized by its straight, low trajectory, is a game-changer on the field. With the highest probability of becoming a hit, line drives are coveted for their ability to consistently get players on base and drive in runs.
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Jun 24, 2024 · Raycast: The default, this is what you’ll use for 99% of projectiles. Spatial Query (GetPartsInBox): Rarely useful, but if your projectile is large and mostly linear, it might just be more efficient. Magnitude: I can’t think of much use for this method outside of something like airburst shells.