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This guide is written assuming you are playing on Expert difficulty and Revengeance Mode. This guide may not be accurate for Death Mode, or anything on Master difficulty. Calamity changes many vanilla items and mechanics. You can read these changes here. Summoner weapons and minions will have 25% reduced damage if used along with weapons from a ...
- Class Setups/Post-Moon Lord
The story of Calamity continues after defeating the Moon...
- Class Setups/Hardmode
Post-Mechanical Boss 2 With your second Mechanical Boss...
- Class Setups/Post-Moon Lord
- Mechanics
- Pre-Hardmode
- Hardmode
- Post-Moon Lord
- The Endgame
The mod adds the Rogueclass, which has a unique stealth mechanic to deal extra damage and special attacks.Several items, as well as modifiers, have been rebalanced throughout progression.All other changed mechanics can be referred to here.Difficulty modes can be enabled through the Difficulty Indicator:Preparation
1. The player starts with the Starter Bag, which contains weapons for each class in the game, various Potions, and other items for exploration. 2. Wulfrum Metal Scraps and Energy Coresare new materials that can be crafted into useful gear. 3. All Biomes and the majority of Eventshave unique content added to each of them, so be sure to search through them for items that may be useful. 4. Several new structures spawn across the world: 4.1. In many biomes, Bio-center Labs are generated, which co...
Early Pre-Hardmode
1. King Slime can be fought. Calamity adds new drops for every boss, and it's worth it to defeat the vanilla ones to see what they have to offer. 2. If confident and well-equipped, the player should head to the Desert or Underground Desert, and slay Stormlions for Stormlion Mandibles to craft the Desert Medallion to summon and fight the Desert Scourge. After defeating it, the player should make new gear with the Sea Remains. 2.1. The Sunken Sea is also available. Most of its enemies are not d...
Late Pre-Hardmode
1. Queen Bee is an optional boss and defeating her is useful to unlock weapons, flasks, and other drops. 2. Deerclopsis another optional boss, who can provide some weapons. 3. The next goal of the player should be to defeat Skeletron. Upon his defeat, the Bandit NPC can now spawn, selling Rogue weapons and accessories. They also provide a refund service that returns some of the money spent reforging at the Goblin Tinkerer. After rescuing the Mechanic, the player can buy Wire to craft the seco...
Preparation
1. If the early Hardmode progression rework is enabled in the configuration options, Cobalt Ore and Palladium Ore will spawn upon defeating the Wall of Flesh. 1.1. Breaking Demon Altars or Crimson Altars will yield Souls of Night. 1.2. The Mythril Anvil and Orichalcum Anvil are unavailable until the defeat of one Mechanical Boss, but many recipes have been moved to the regular Anvil. 1.3. A full documentation of the early Hardmode progression rework can be found here. 2. The Drunk Princess NP...
Early Hardmode
1. Queen Slime can be fought for the Hallowed Key and Souls of Light. 2. Cryogen can now be summoned with the Cryo Key. 2.1. Its defeat spawns Cryonic Ore in the Ice biome for the Daedalus setand other weapons. 2.2. An Adamantite or Titanium Pickaxeis needed to mine the ore, requiring the defeat of 2 mechanical bosses. 2.3. The ArchmageNPC also spawns with the defeat of Cryogen, and sells various items and weapons. 2.4. Cryogen drops the Frozen Key. 3. Aquatic Scourge is intended to be fought...
Post-Plantera boss progression
1. After defeating Plantera, Cores of Sunlight, Havoc, and Eleum can now be made by combining Essences with Ectoplasm. If Calamitas Clone has been defeated, Cores of Calamity can also be made, which are used for many important items. 1.1. Perennial Orewill spawn underground. 1.2. Plantera drops the Jungle Key. 1.3. The Great Sand Shark may now spawn during a Sandstorm or be challenged using the Sandstorm's Core, providing a material called Grand Scales and the Desert Key. 1.4. The Armored Dig...
Upon defeating the Moon Lord, several things will occur:Once The Profaned Guardians are defeated, they will drop a Profaned Core, which is used to summon Providence, the Profaned Goddess.Providence, the Profaned Goddess can drop different loot depending on if she was summoned within The Hallow or within The Underworld.After the player defeats the Boss Rush (and optionally the Primordial Wyrm), they are in the endgame now. At this point, the player has several options of where to keep going, including playing other mods or starting over their adventure with the Calamity Mod as a different class. Some things you can try: 1. Start a new playthrough in higher diffic...
- Pre-Boss. Start as you normally would - gather materials for building, build a couple of houses, increase your maximum health, make a trip to the Corruption/Crimson for your first ranged weapon.
- Pre-Brain of Cthulhu/Eater of Worlds. Defeating your first boss begins to vastly open your options, with defeating the Eye of Cthulhu and Desert Scourge unlocking the Giant Clam miniboss, the Acid Rain event, the Sunken Sea biome, and a plethora of weapons and accessories.
- Pre-Perforators/Hive Mind. At this point, you should've already killed a few bosses, including Brain of Cthulhu/Eater of Worlds, and should be getting ready for a trip to The Underworld.
- Pre-Skeletron. At this point, you should've killed The Perforators/Hive Mind and mined plenty of Aerialite to craft new gear as well as killed Queen Bee to help prepare you for Skeletron.
This guide was last updated for version 2.0.2.001. This is a guide intended to give a rough outline of progression through the Calamity Mod. The mod adds several new points of progression and makes several changes to the base game's mechanics as well, which will be mentioned throughout this guide.
The Calamity Mod is a large content mod for Terraria which adds many hours of endgame content and dozens of enemies and challenges dispersed throughout the vanilla game's progression. The Calamity Mod also features several harder difficulty modes, five new biomes and new structures, a new class , a new leveling mechanic , more than forty new songs , and other assorted changes to vanilla gameplay.
Melee does a LOT up close, but overall your dps to bosses will be pretty low. Range doesn’t do a lot of damage but it’s also one of the most consistent and safe classes to play, summoner is tough at first but quickly scales up and does a crap ton of damage late game, I was getting upwards of 300k dps on my summon character I just beat the ...
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What is Calamity mod?
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Do I need to fight calamity before the Moon Lord?
When I reached the pre-lunar cultists I simple lost the pleasure to play with the class. My question is basically the title and, if possible, talk about the pros and cons for each class. Other questions: is it worth to play in the expert to learn about the mod or I go to revengeance at once?