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The Rogue class is a new class created by the Calamity Mod. It has a unique stealth mechanic that adds new attacks to its weapons. Not using stealth and simply using the weapon as fast as possible is referred to as "spam". The "All Classes" section lists options that every class can use.
- Class Setups/Post-Moon Lord
Pre-Devourer of GodsPolterghast's defeat gives you Ruinous...
- Class Setups/Hardmode
Post-Mechanical Boss 1 After defeating your first Mechanical...
- Class Setups/Post-Moon Lord
The Calamity Mod is a large content mod for Terraria which adds many hours of endgame content and dozens of enemies and bosses dispersed throughout the vanilla game's progression. The Calamity Mod also features several harder difficulty modes, five new biomes and new structures, a new class, more than fifty new songs, over fifty recipes for ...
The Calamity Mod is a large content mod for Terraria which adds many hours of endgame content and dozens of enemies and challenges dispersed throughout the vanilla game's progression. The Calamity Mod also features several harder difficulty modes, five new biomes and new structures, a new class , a new leveling mechanic , more than forty new songs , and other assorted changes to vanilla gameplay.
- Pre-Boss. Start as you normally would - gather materials for building, build a couple of houses, increase your maximum health, make a trip to the Corruption/Crimson for your first ranged weapon.
- Pre-Brain of Cthulhu/Eater of Worlds. Defeating your first boss begins to vastly open your options, with defeating the Eye of Cthulhu and Desert Scourge unlocking the Giant Clam miniboss, the Acid Rain event, the Sunken Sea biome, and a plethora of weapons and accessories.
- Pre-Perforators/Hive Mind. At this point, you should've already killed a few bosses, including Brain of Cthulhu/Eater of Worlds, and should be getting ready for a trip to The Underworld.
- Pre-Skeletron. At this point, you should've killed The Perforators/Hive Mind and mined plenty of Aerialite to craft new gear as well as killed Queen Bee to help prepare you for Skeletron.
- Pre-Hardmode
- Hardmode
- GodSeeker Mode
- Epilogue
Early boss progression
1. An easy first boss for the player to fight is the Wulfrum Excavator, providing several useful items and unlocking the Desert Scourgefight. 2. After obtaining as much loot as they can, the player should head to the Desert or Underground Desert and fight the Desert Scourge. 2.1. Cnidrions are large dry seahorse-like enemies which fire a barrage of water bolts. While they are easy to kill by hiding as their bolts cannot penetrate blocks, be wary as they can fall from above and trap the player...
Late boss progression
1. The next goal of the player should be to fight Skeletron and visit the Dungeon. 1.1. The Bandit NPC can now spawn, selling various Rogue weapons and accessories. 1.1.1. The Bandit also provides the refund service which returns a fraction of the money the player has spent at the Goblin Tinkereron reforging. 1.2. The Shadow Key will be required during the trip to the Abyss, so the player should prioritize finding it upon entering the dungeon. Alternatively, the player can craft a Shadow Key...
The player's first goal upon entering Hardmode should be seeking out and purifying or containing the underground strain of the Astral Infection.If the early Hardmode progression rework is enabled in the configuration options, Cobalt Ore and Palladium Ore will spawn upon defeating the Wall of Flesh.The Aether Valkyrie and Earth Elementalnow spawn in Space and the Cavern layers respectively, serving as hazards to the unsuspecting player.Upon defeating the Moon Lord, several things will occur:Once The Profaned Guardians are defeated, they will drop a Profaned Core, which is used to summon Providence, the Profaned Goddess.Providence, the Profaned Goddess can drop different loot depending on if she was summoned within The Hallow or within The Underworld.After the player defeats Xeroc (and optionally the 2 challenge rushes that come afterward), they have completed the final challenges. At this point, the player has several options of where to keep going, including playing other mods or starting over their adventure with the Calamity Mod as a different class. Some things you can try: 1. Start a new ...
GladiatorDragon. • 1 yr. ago. Classes aren’t “chosen” like you’d choose them in an RPG. You simply have equipment and weapons geared toward a certain “type” of damage (Melee/True Melee, Ranged, Magic, Summon, and Rogue, the last of which is added by Calamity), then focus your Accessory slots around maximizing your capabilities ...
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Mage has some insane damage potential and its only real downside is the high mana consumption on some weapons. It also has a lot of homing weapons which are helpful. Ranged is probably the most versatile class in the whole game as it remains consistently strong for every stage of the game and the equipment feels natural to get with progression ...