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  1. www.sciencedirect.com › science › articleNurse Education Today

    Jun 1, 2022 · The reviewed studies identified a broad range of applications of SGs, using a variety of gaming features and platforms, in nursing education for the development of nursing competency in management of nursing care, clinical reasoning skills, procedural skills, legal practice and quality improvement.

  2. The reviewed studies identified a broad application of digital serious games for developing nursing competencies. The knowledge and skills performance outcomes supported the use of serious games, which were found to be superior to conventional educational interventions.

  3. Jan 1, 2024 · The aim was to evaluate the degree to which Serious Games have been implemented in nursing student training and their effectiveness in achieving competencies. A systematic review was reported following PRISMA guidelines. A total of 8 studies were obtained.

  4. Jan 1, 2022 · This review showed the unlimited possibilities of developing and applying serious games in nurse education, such as boundless content and application procedures, different depths of program utilization or development, choice of useful game delivering platforms, and customizable game elements.

    • Ari Min, Haeyoung Min, Sujeong Kim
    • 2022
  5. Feb 22, 2024 · The use of gamification in education has been shown to enhance an individual's cognitive and socioemotional skills, such as critical thinking, decision-making, communication, teamwork, cultural competence, emotional management, and empathy with patients and colleagues (Borg Sapiano et al, 2018).

  6. Objectives: To systematically summarize research employing serious games in nurse education, to examine their effectiveness, to provide recommendations and implementation strategies, and to suggest future directions for the development and application of serious games in nurse education.

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  8. Dec 22, 2017 · This paper is a comprehensive review of the existing literature on digital educational games, with a specific focus on health professions education, addressing specific aspects of digital educational games including game advantages, disadvantages, and engagement factors.

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