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- Two major factors are driving this: Supply constraints, with the PlayStation 5 and Xbox Series X—and to a lesser extent, PC components—still in high demand and short supply. The semiconductor shortage is continuing to limit some aspects of the market and will continue to do so until at least 2023.
newzoo.com/resources/blog/the-games-market-will-show-strong-resilence-in-2022The Games Market Will Grow by 2.1% to Reach $196.8 Bn in 2022
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For the first time since Newzoo started tracking global games market revenues, we forecast the market to decline year on year. We now estimate that the games market will generate $184.4 billion in 2022, down -4.3% year on year.
Feb 1, 2024 · VIP+ Analysis: An in-depth examination of the gaming industry’s trends, challenges and opportunities, with data on brands like Roblox, Fortnite and more.
- Kaare Eriksen
Jul 26, 2022 · These gamers will help the global games market generate $196.8 billion in 2022, up by +2.1% year on year. Our April estimates had projected the market to surpass the $200 billion mark.
Dec 20, 2022 · The Year In Numbers 2022. Our annual infographic returns to reveal the best-selling games, biggest mobile markets, global revenue and more. Data by James Batchelor Editor-in-chief. Published on...
- james.batchelor@gamesindustry.biz
- Editor-In-Chief
Jan 5, 2022 · For 2022, we brought up possible areas to make predictions about -- supply chain issues, mobile platforms opening up, blockchain gaming/NFTS -- but left it up to our industry watchers to...
- Managing Editor
Apr 17, 2023 · The dry spell of releases, combined with the decline in spending on catalogue games (the correction from the pandemic spike in sales) led many to speculate that 2022 was a bad year. It was a...
Jan 9, 2023 · In 2022 the difficulty curve begun to spike. The lockdown benefits which fuelled growth in 2020-21 had passed while the hangover effects, including game delays and supply constraints, remained. A general worsening of macroeconomic conditions and increased interest rates also took its toll on gaming, as it did in other technology sectors.