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  1. Oct 28, 2024 · 32,300 people were working full-time in the video game industry in Canada in 2021. 36% of the industry’s jobs are with just 1% of the companies. Around 94% of Canadian companies in the video game industry have less than one hundred employees. The number of video game companies in Canada increased by 35% between 2019 and 2021.

    • Early History of Video Games
    • Growth of The Video Game Industry in Canada
    • The Video Game Industry in Canada Today
    • Canadian Video Game Players
    • Video Games in Canadian Culture

    Video games are an interactive medium. Through some kind of user interface, usually a controller, players engage with and manipulate video, audio and text produced by a computer program and electronically displayed on a screen (usually a TV, computer or mobile device). The earliest video game development can be traced back to the 1950s and 60s. At ...

    In Canada, the video game industry is generally considered to have developed in the early 1980s. The launch of the game studio Distinctive Software by Don Mattrick and Jeff Sember in Burnaby, British Columbia,in 1983 was a key player in that development. Distinctive Software would go on to be purchased by the American company Electronic Arts (EA) i...

    Over the past 40 years, the video game industry has grown to become a significant part of the Canadian social and economic landscape, and the Canadian video game industry has become the third largest globally. As of 2021, the industry contributed $5.5 billion to Canada’s economy, which represents a 23 per cent growth in Gross Domestic Product(GDP) ...

    As the video game industry in Canada grew throughout the 1980s and 90s, Canadians also began taking to video games as a pastime, first in arcades and then increasingly at home with consoles like Atari and the Nintendo Entertainment System (NES). By 1993, more than one-quarter of Canadian homes had an NES console and consumers were spending $370 mil...

    Video games in Canada have been received with hesitancy and sometimes with overt resistance. Critics have expressed concerns about the effects of violent video game content and screen time on children. Debates about the effects of violence in video games continue to occur, but no conclusive data is readily available. Similarly, research around scre...

  2. Jan 10, 2024 · Hours spent on playing video games per week in Canada as of September 2024. Weekly time spent on video gaming in Canada 2022-2022. Average weekly time spent on video games according to child and ...

    • The value of the global video game industry has increased almost fivefold from 2012 to 2021. Video game statistics for 2021 show that the global market amounts to a mind-blowing US$138 billion.
    • Mobile gaming is becoming the biggest contributor to the value of the whole industry. While hardcore gamers frown upon this phenomenon, mobile games are becoming more and more sophisticated.
    • People spend around 8.45 hours per week gaming. This is the global average for people who play video games.
    • 64% of the Canadian population plaid video games regularly in 2018, video game statistics reveal. This is a significant increase from 2014, when 54% of Canadians reported playing a video game in the past four weeks.
  3. Popular games during the pandemic Some 2020 game releases were at the ... New Horizons was launched in March 2020 and instantly became a smash hit. The game sold 13.4 million units in its first ...

  4. Size and Structure. In 2021, 937 active video game companies were identified in Canada, a 35% increase since 2019. Much of this growth occurred in Ontario and Quebec which increased the national total by 137 active companies. More than half (54%) of companies in the industry employ fewer than five people.

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  6. Ontario is the largest producer of video games in Canada, housing 31.8% of all game studios (10 of which are large companies) and has annual expenditures of $818.4 million. [17] Quebec is the second largest, with 31.1% of companies residing in the province (22 of which are large companies) and spends $2.3 billion annually. [ 17 ]

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