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In the 1980s, Battlezone was ported to the Apple II, Atari 2600, Commodore 64, VIC-20, IBM PC compatibles, ZX Spectrum, and later the Atari 8-bit computers and Atari ST. The ports to non-Atari systems were from Atarisoft. The ZX Spectrum version was published by Quicksilva.
About Atari 2600 Battlezone. Battlezone is a first-person shooter tank combat game first released for arcades in November 1980 by Atari. It was a huge success, approximately 15,000 units sold. Battlezone was ported to Atari 2600 only in 1983.
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The Atari 2600 version uses raster graphics instead of vectors and has a third person view where the tank is visible. The Atari ST port contains large parts of the original 6502 code which is emulated. [20] Battlezone was released in November 1980 and was a hit.
Released in 1980 in the arcades, and ported to the Atari 2600 in 1983. Interesting facts about Battlezone-According to How Long to Beat’s website the average play through takes about 20-30 mins to complete.-Earned an honorable mention for “Best Commercial Arcade Game” for 1982, and was a runner up to Pac-Man.
- Gameplay
- Development
- Myths
- Cabinets
- Ports and Clones
- In The Competitive Arena
The player controls a tank from a first person view and uses the two joysticks to move and the button on the right joystick to fire projectiles. Enemy tanks are detected by the radar at the top of the screen. The tank can move forward, reverse, and left and right. The battlefield is a landscape with a mountainous horizon and crescent moon. One enem...
Battlezone was developed using vector graphics similar to Asteroids. The designers of the game are Ed Rotberg (main designer), Owen Rubin who designed the exploding volcano, and Roger Hector who helped in designing the tanks and enemy graphics. One of the two versions of the cabinet had a viewing goggle periscope and along with the 3D graphics, the...
There was a persistent rumor/myth that one could actually drive to the erupting volcano in the background, up the side, into the crater and discover a castle inside. This was false, but plans to include such a feature in future versions were inspired by this myth. A similar rumor insisted if one kept driving in the same direction for at least an ho...
Battlezone was housed in a standard upright arcade cabinet with a novel "periscope" viewfinder which the player used to view the game. The game action could also be viewed from the sides of the viewfinder for spectators to watch. A later, less common version of the cabinet removed the periscope to improve visibility to non-players and improve the e...
Throughout the 1980s, Battlezone was ported to several personal computers and videogame consoles (usually on the Atarisoft label), including DOS, the Apple II, Atari ST, the Commodore 64, the Sinclair ZX Spectrum, and the Atari XEGS. An Atari 2600 port was also released, but has colored raster graphics due to limitations and the view is behind the ...
In the Competitive ArenaCommemorative Medallion Honoring the Battlezone Video Game World Record. On August 30, 1985, David Palmer, of Citrus Heights, California, scored a world record 23,000,000 points while playing at The Game Room Arcade during Twin Galaxies' 1985 Video Game Masters Tournament. Palmer also holds the world record on numerous other...
Stella. From Wikipedia, the free encyclopedia: Battlezone is an arcade game from Atari released in November 1980. It displays a wireframe view (using vector graphics rather than raster graphics) on a horizontal black and white (with green and red sectioned color overlay) vector monitor. Due to its novel gameplay and look, this game was very ...
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The Apple II was similar in it resembled the arcade game but the graphics were low-res and the system struggled to move objects and scroll scenery around the screen, the sound effect were also quite weak. On the Atari 2600 version the game was viewed from a different angle which was from behind the gun turret.