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In the 1980s, Battlezone was ported to the Apple II, Atari 2600, Commodore 64, VIC-20, IBM PC compatibles, ZX Spectrum, and later the Atari 8-bit computers and Atari ST. The ports to non-Atari systems were from Atarisoft. The ZX Spectrum version was published by Quicksilva.
Battlezone is a first-person shooter tank combat game first released for arcades in November 1980 by Atari. It was a huge success, approximately 15,000 units sold. Battlezone was ported to Atari 2600 only in 1983.
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In the 1980s, Battlezone was ported to the Apple II, Atari 2600, Commodore 64, VIC-20, IBM PC compatibles, ZX Spectrum, and later the Atari 8-bit computers and Atari ST. The ports to non-Atari systems were from Atarisoft. The ZX Spectrum version was published by Quicksilva.
At least three different versions of Battlezone were programmed. Originally released in 1980, Battlezone was a unique action/combat game, combining high resolution wire frame graphics with a 3D perspective.
- Atari
- Battlezone
- CX-2681
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- In The Competitive Arena
The player controls a tank from a first person view and uses the two joysticks to move and the button on the right joystick to fire projectiles. Enemy tanks are detected by the radar at the top of the screen. The tank can move forward, reverse, and left and right. The battlefield is a landscape with a mountainous horizon and crescent moon. One enem...
Battlezone was developed using vector graphics similar to Asteroids. The designers of the game are Ed Rotberg (main designer), Owen Rubin who designed the exploding volcano, and Roger Hector who helped in designing the tanks and enemy graphics. One of the two versions of the cabinet had a viewing goggle periscope and along with the 3D graphics, the...
There was a persistent rumor/myth that one could actually drive to the erupting volcano in the background, up the side, into the crater and discover a castle inside. This was false, but plans to include such a feature in future versions were inspired by this myth. A similar rumor insisted if one kept driving in the same direction for at least an ho...
Battlezone was housed in a standard upright arcade cabinet with a novel "periscope" viewfinder which the player used to view the game. The game action could also be viewed from the sides of the viewfinder for spectators to watch. A later, less common version of the cabinet removed the periscope to improve visibility to non-players and improve the e...
Throughout the 1980s, Battlezone was ported to several personal computers and videogame consoles (usually on the Atarisoft label), including DOS, the Apple II, Atari ST, the Commodore 64, the Sinclair ZX Spectrum, and the Atari XEGS. An Atari 2600 port was also released, but has colored raster graphics due to limitations and the view is behind the ...
In the Competitive ArenaCommemorative Medallion Honoring the Battlezone Video Game World Record. On August 30, 1985, David Palmer, of Citrus Heights, California, scored a world record 23,000,000 points while playing at The Game Room Arcade during Twin Galaxies' 1985 Video Game Masters Tournament. Palmer also holds the world record on numerous other...
Released in 1980 in the arcades, and ported to the Atari 2600 in 1983. -According to How Long to Beat’s website the average play through takes about 20-30 mins to complete. -Considered one the earliest successes for 3D games, if not the “first big 3D success.”.
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Jan 24, 2022 · Battlezone is a first-person shooter arcade game which was released by Atari in 1980; it utilizes one Motorola M6502 (running at 1.512 MHz), with a Pokey sound chip running at that same speed, and a custom DAC. It was later ported to several other systems, and was included in several compilations - and common play in the U.S. can range from $0. ...