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  1. A Player will spawn from SpawnLocations belonging to their team. In some cases it may be simpler to change the player's Player.Team instead. Implement your own custom spawn logic using PVInstance:PivotTo() to manually move the Player.Character .

  2. If you examine Workspace > World > Map > Spawns, you can see that there is one more spawn location in the map: NeutralSpawn.This spawn location is unique from the others because it doesn't have a TeamColor property set to one of the two teams in the experience; instead, this spawn location has a Neutral property that changes depending on if a round is active.

  3. Feb 27, 2023 · Then click on the desired amount of players… Then starting the server… Furthermore, when starting with two players for example, it will then load three screens: A server screen and two client screens. (You can tab through one another, and the players are called, Player1, and Player2)…

  4. `Class.SpawnLocation|SpawnLocations`, or "spawns" determine where a `Class.Player` respawns when they die. They can be configured to allow only certain players to use each spawn, using `Class.Team|Teams`. They also control how `Class.ForceField|ForceFields` are set up for newly-spawned players.

  5. Mar 31, 2021 · You use a spawn point block, this is not exactly a scripting matter but more or less locating the spawn point block. Go to models in the studio top bar tab, then just follow this image: image 1200×380 67.6 KB

  6. Nov 2, 2021 · local players = game:GetService("Players") local spawnpoint = workspace:WaitForChild("SpawnLocation") local plr local char local hmr players.PlayerAdded:Connect(function(player) plr = player player.CharacterAdded:Connect(function(character) char = character hmr = character:WaitForChild("HumanoidRootPart") end) end) function returnToSpawn ...

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  8. Jul 23, 2024 · When the player joins, they spawn on a normal spawn point (stage 0) Based on what stage they left off on, you can name the fake spawn points “1” or “2” or “3”. Then, loop through all of these spawn points and set the players CFrame to the corresponding spawn point + 0,5,0 (So they dont get stuck in it) I hope this is what you mean, sorry if I wasn’t clear about anything

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