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Origin of Osu! 1. One theory comes from Dr. Mizutani Osamu, a sought after language expert and linguistics professor at the University of Nagoya, and his work ‘’Japanese: The Spoken Language in Japanese Life’’. Dr. Mizutani speaks about an experiment with people in returning greetings.
What is the origin of the word Osu we always hear in the dojo? There are a few different theories on where it came from, but we do know certainly that it was introduced to the “dojo world” through Kyokushin Karate.
Osu! is a rhythm game in which hit circles appear as notes over a song's runtime, and the objective is to click on the circles at the appropriate time and in the correct order, [4] [5] [6] aided by rings called approach circles that close in on the hit circles to visually indicate the timing. [5]
History of osu! Records of osu!'s history, all in the osu! wiki. 2007 Initial game build 2008 osu!taiko, osu!catch, more mods, and major improvements 2009 osu! iPhone, new multiplayer modes, kudosu system 2010 Wai-con 2010 2011 osu! wiki 2012 Five years of osu!, osu!mania, widescreen support...
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osu! began as a proof-of-concept named "ouentest".1 The first version was released on July 1, 2007 to a small group of peppy's close friends and featured a very basic beatmap editor and play mode. The editor could only make very simple beatmaps with no seeking or snapping functions available and there were no sliders or spinners, only circles and b...
The main menu was updated with a new look and the editor received a lot of new functionalities including copy-and-paste support. The menu tab and context menu were added, making editor features more accessible than before; sliders were more extensively supported with slider ticks present; stacking of hit circles were present; local high scores were...
September 17, 2007 was the "birth" of osu! as far as the public was concerned. The forums as we know them today were established, and hosted from peppy's home domain (ppy.sh). Attention was gained via a news announcement on bemanistylewhich drew quite a few interested people with previous rhythm game experience. Slider creation in the editor Main M...
October 6, 2007 was the day when online rankings were made publicly available. This also saw the launch of the .oszpackaging method, and an online beatmap database with an early web-based submission system. Online rankings were added to the in-game interface and were also displayed on the website. The song selection screen saw improvements with gro...
A new SS rank was added to the ranking system, replacing S rank in cases where perfection was achieved. The No Video and Hidden mods were introduced, and the SH (silver S) and SSH (silver SS) ranks to go with it. For the first time, players could skin and assign normal and soft sample sets per timing section. .oszfiles could now be loaded by double...
Songs could be edited by dragging them into the osu! window; tooltips were added that explained all the various buttons in the osu! menus and editor interface; many new quality skins were submitted by early skinners (Holiday by LuigiHann, WindWaker by awp); new sorting methods were added to the song selection screen; peppy could send universal anno...
osu! originals are songs that are specifically made for (or otherwise first premiered in) osu! or other osu!-related events such as tournaments, contests, and Featured Artist announcements.
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Osu, the popular anime-inspired free-to-play rhythm game, developed, published and created by Dean “peppy” Herbert is a heavily community-based game that allows players to play around with songs that are called beatmaps.