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  1. 1.17.0, the first release of Caves & Cliffs: Part I, is a major update to Bedrock Edition released on June 8, 2021.[1][2][3] It was first announced during Minecraft Live 2020 on October 3, 2020.[4] This update added amethyst geodes along with amethyst blocks and items, copper ore and its derived forms, deepslate and its variants, and the goat, glow squid and axolotl mobs. The development ...

  2. Sep 6, 2024 · This guide is a simplified overview of all changes in the Caves & Cliffs: Part I updates (Bedrock Edition 1.17.x releases), which assumes at least some familiarity with the Nether Update (Bedrock Edition 1.16.x releases). Note that some of the spawning and generation requirements for some mobs and blocks changed from this update to Part II, refer to that page for more up-to-date locations.

    • Bedrock Edition
    • Caves & Cliffs
  3. This guide is a simplified overview of all changes in the Caves & Cliffs updates (Bedrock Edition 1.17.x and Bedrock Edition 1.18.x releases), which assumes at least some familiarity with the Nether Update (Bedrock Edition 1.16.x releases).

  4. A monster spawner is a cage-like block that can spawn mobs, the type of which being visible within it as a miniature spinning version. It cannot be obtained as an item or moved by a piston, and drops experience orbs when broken. Monster spawners cannot be obtained in Survival, even with Silk Touch. A monster spawner can be obtained in Creative mode by taking it from Creative inventory, by ...

  5. Minecraft - Caves & Cliffs: Part I - 1.17.0 (Bedrock) Delve into Part I of the Caves & Cliffs update with fun mobs, blocks, and items! Go underwater to team up with the Axolotl and swim alongside the Glow Squid. When you reach higher ground, tread carefully because the Goats might ram you!

  6. This page is part of IGN's Minecraft Wiki guide details everything you need to know about the Caves and Cliffs: Part 1 (1.17.0 Bedrock) update. This update includes a range of new mobs, blocks ...

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  8. Nov 2, 2024 · Hostile mobs spawn only in dark areas, and passive mobs spawn only in bright areas. Java Edition Alpha; v1.2.0? The mob spawning algorithm has been changed. Trying to spawn mobs inside a solid block no longer causes that entire spawn cycle to bail out. The chunk 0,0 (X 0-15 and Z 0-15) is no longer always the first chunk evaluated for mob spawning.

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