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  1. Hunger was introduced. Food no longer restores health directly, but the player can regenerate if the hunger meter is 90% or over. Bedrock Edition; 1.18.30 Preview 1.18.20.26: The rate that hunger decreases has been changed to better match Java Edition and can now be changed with behavior packs . Legacy Console Edition; Xbox 360 Xbox One PS3 PS4

  2. minecraft.fandom.com › wiki › HungerHunger - Minecraft Wiki

    • Overview
    • Description
    • Mechanics
    • Issues
    • References

    Hunger is a player-specific feature of Minecraft that regulates certain abilities (health regeneration and the ability to sprint), the value of which is managed by the player's activity.

    The player's hunger value is shown on the heads-up display in the form of a hunger bar (or food bar), which is similar to the health bar (located above the hotbar), located opposite to it and represented by ten drumsticks ( × 10). One half of a drumstick () represents one hunger point or half-unit of hunger, thus the full bar consists of twenty hunger points. It is replenished by eating food, and decreased by a player's actions, such as sprinting, digging or attacking.

    Various levels of a player's hunger control health regeneration (or depletion) and the ability to sprint. When hunger is at 18 (), the player's health regenerates. If it falls to 6 (), the player loses the ability to sprint. If the hunger bar is at zero, the player's health depletes. The specific effects are described in the Effects of hunger section. The hunger value does not drain on Peaceful difficulty, and regenerates if it is not at the maximum value.

    An important aspect of hunger not shown on the hunger bar is called food saturation, which controls the decreasing of the hunger value. It depends on what the player has eaten last. There is also a food exhaustion value that controls the decreasing of the food saturation level. How exactly they control the overall hunger value is described in more depth in the Mechanics section.

    Certain foods have a chance of inflicting the Hunger effect on the player upon consumption, causing the player's food bar to deplete faster and turn a yellow-green color (). These foods are pufferfish, raw chicken (30% chance), and rotten flesh (80% chance). A husk can also give the player the Hunger effect upon being attacked by one.

    The hunger system utilizes four variables to control players' abilities, the values of which are stored in the player.dat format:

    •foodLevel: The player's current hunger level, shown on the hunger bar. Its initial value on world creation or respawn is 20 ( × 10).

    •foodSaturationLevel: The player's current saturation level, which determines how fast foodLevel depletes and is controlled by the kinds of food the player has eaten. Its maximum value always equals foodLevel's value and decreases with foodLevel. Its initial value on world creation or respawn is 5.

    •foodTickTimer: This variable is used when foodLevel either exceeds 17 (), or is at zero. It increases on every tick, and whenever it reaches 80 (4 seconds), it resets to zero and 1 is added or deducted, depending on whether the player is saturated or starving. If the player has a full 20 ( × 10), 1⁄6 of 1 times the player's foodSaturationLevel is restored, up to a maximum of 1, when foodTickTimer reaches 10 (1⁄2 second), and foodTickTimer is reset to zero.

    •foodExhaustionLevel: The player's current exhaustion level, which determines how fast the foodSaturationLevel depletes. Its value is increased by the player's actions (see Exhaustion level increase for specific values). The initial value is zero. When it reaches a value of at least 4, the total value is decreased by 4 and one point is subtracted from foodSaturationLevel, or foodLevel if foodSaturationLevel is at zero.

    The above variables can be queried in-game with the following command: /data get entity ‌[Java Edition only].

    Issues relating to "Hunger" are maintained on the bug tracker. Report issues there.

    1.https://twitter.com/jeb_/status/111047534318858240

    2.https://bugs.mojang.com/browse/MCPE-56031

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  3. Jan 19, 2010 · The changes to the hunger system in 1.18.30 fixed MCPE-56031 and brought Bedrock to parity with Java for vanilla gameplay. However, players using addons that contain a player.json file experienced a massive increase in the rate of hunger drain.

  4. Nov 13, 2021 · 25. Mediafire Download (Resource Pack+Datapack) How to install Minecraft Data Packs. TheMoneyRaider Level 51 : Grandmaster Crafter. Subscribe. 47. This datapack easily and elegantly displays the player's saturation bar. It only does so in survival mode and rests neatly layered on top of the hunger bar. Compatibility.

    • Minecraft 1.13
    • Minecraft 1.17
    • Functions
  5. Apr 3, 2021 · Utility HUD. When looking at other players, all you can see for the most part is just their skin and nametag. This pack aims to expand on the information you can see about both yourself and others, even from a distance. It includes armor HUD, speed counter, offhand slots, health indicator, bow charge indicator, chunk border display, item eating ...

    • (318)
  6. Jan 19, 2023 · It is quite simple to use, you install it in minecraft and then add it to your world (it is located in resource packs) and for now it is updated to the latest version of the game 1.20 includes health bars for the minecraft. X Doesn't require any experimental features or anything like that. Compatible with all vanilla mobs in the game.

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  8. 1.18.30 is a minor update to Bedrock Edition released on April 19, 2022, which added support for 64-bit world seeds, a new UI, spectator mode, balance the hunger system, fix damage, armor and protection calculations, and fix bugs.[2] Armor Added armor toughness to minimize the effects of the new armor penetration mechanics. Diamond armor and netherite armor now have a toughness value of 2 and ...

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