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Oct 28, 2024 · 32,300 people were working full-time in the video game industry in Canada in 2021. 36% of the industry’s jobs are with just 1% of the companies. Around 94% of Canadian companies in the video game industry have less than one hundred employees. The number of video game companies in Canada increased by 35% between 2019 and 2021.
Jun 15, 2020 · The growth of Edmonton’s gaming industry over the last decade is part of a larger national trend. According to a Nordicity analysis of the Canadian video game industry from 2017, more than 40,000 people were employed on a full-time basis in the video game industry in 2017, up 11 per cent from 2015. In 2017, the video game industry contributed ...
Game Studios in Edmonton. List of Game Companies in Edmonton with links to their website, career page, imdb, glassdoor and indeed. With our current data there are 8 Game Studios in Edmonton. The estimated number of people working within the Game studios in Edmonton is between 267 and 610.
NameSizeLocationLinks1-101-1011-50Website ...501-1000Austin ...Website ...- 2.3 Employment
- 3. Economic Impact
- 3.1 Revenue and Expenditure Characteristics
- About ESAC
- About Nordicity
Another measure of the size and health of an industry is by the number of people it employs (direct employment), which is best measured by the number of full-time equivalents (FTEs) it employs. The spin-off employment stimulated by an industry is also a key measure of its economic impact in a given jurisdiction. The following section describes empl...
The following section outlines the additional impacts that the video game industry has on the Canadian economy, including impacts on labour income and gross domestic product (GDP).
The following sub-section briefly examines where Canadian video game companies are earning their revenue and what their biggest expenses are.
ESAC is the national voice of the video game industry in Canada. We work for our members – Activision Blizzard, Certain Affinity, Code Name Entertainment, Electronic Arts, Gameloft, Glu, Ludia, Microsoft Canada, NetEase Games, Netmarble, Nintendo, Other Ocean, Relic Entertainment, Solutions 2 Go, Sony Interactive Entertainment, Square Enix, Take 2 ...
Nordicity is a leading international consulting firm providing private and public-sector clients with solutions for Economic Analysis, Strategy and Business, and Policy and Regulation across four priority sectors: arts, culture and heritage; digital and creative media; information and communication technologies (ICTs) and innovation; and, telecommu...
Mar 20, 2019 · The affordability of operating a video game company in Edmonton compared to larger urban centres in Quebec, Ontario and British Columbia has also made Edmonton more attractive. According to Nordicity’s analysis of the video game industry, in 2017, the costs of running a company, per full-time equivalent, can be 24 per cent lower on average outside of major development centres like Toronto ...
- Stephanie Dubois
Mar 20, 2019 · The affordability of operating a video game company in Edmonton compared to larger urban centres in Quebec, Ontario and British Columbia has also made Edmonton more attractive. According to Nordicity’s analysis of the video game industry, in 2017, the costs of running a company, per full-time equivalent, can be 24 per cent lower on average outside of major development centres like Toronto ...
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Jan 10, 2024 · Games market revenue share worldwide 2022, by region. Share of games market revenue worldwide in 2022, by region ... Premium Statistic Canada video game company number 2017-2021, by province ...