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  1. For now, I just tested "Auto Recharge Weapons SE" that automatically applies soul gems to weapons (configurable via MCM), and it seems to work well. For poison, we can either set "EnableDrinkPoison=1" in higgs_vr.ini to physically drink a poison to apply it to weapon, or use it with Spell Wheel VR.

  2. Nov 17, 2018 · Install the MageVR mod like any other Skyrim mod. If you want to change buttons or backpack UI colors, edit the MageVR.ini file in Data\SKSE\plugins\MageVR\MageVR.ini Important for left handed users: If you are using left-handed mode in skyrim, there is a toggle in the MageVR.ini file you need to set

  3. Jan 20, 2023 · Feet slot, reach down to the floor, anywhere below your knees should be fine. To equip items on NPCs, grab their shoulder with one hand, and drop the item on them with the other. To Equip weapons, drop into your other hand. But note two handed weapons you put into your right, and you put bows into your left. Requires VRIK and HIGGs.

  4. Mar 11, 2024 · Overview This guide will provide instructions for the initial setup of Skyrim VR. I will cover how to bring the most recent game files (e.g. 'masters') and Creation Club content from Skyrim Special Edition over (if applicable), as well as essential mod installations, whether you choose to use a Wabbajack mod pack, prefer the manual approach, or a combination of both.

  5. *NFF I believe needs The unofficial Skyrim second edition patch. Don't download that from the Nexus as the mod author removed the version that works in vr. The version that works in VR is still available from the internet archive, where specifically to find it you can check and do a Google search for "unofficial Skyrim special edition patch VR."

  6. I agree. At this point in time, with the right mod list, Skyrim VR stands at the top VR games. I love Alyx, BS, and a few others... But the flexibility and endless options that brilliant modders continue to provide make Skyrim VR stand apart.

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  8. Jan 3, 2024 · Skyrim VR ESL Support, which basically eliminates the 255 esp limit that the VR edition was gimped by all these years. I now have 569 mods (granted, half are probably patches and such for other mods), but it's so amazing with the newfound freedom to break even more of the game :P

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