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The American market research firm PC Data reported that Battlezone sold 48,000 copies between March and November 1998. [19] Sales in the United States totaled 65,716 copies during 1998, which accounted for $2.45 million in revenue. [20] This number had risen 73,324 copies by April 1999, [21] while global sales totaled 200,000 copies by June. [22]
Atari released 139 machines in our database under this trade name, starting in 1972. Atari was based in United States. Other machines made by Atari during the time period Battlezone was produced include: Atari Soccer, Hercules, Superman, Atari Baseball, Asteroids, Red Baron, Missile Command, Turtleroids, Asteroids Deluxe, and Monte Carlo.
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Ed Rotberg is a true Atari legend and created the world's first FPS with his masterpiece Battlezone! Ed shares all about the development of Battlezone and ho...
- 78 min
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- Arcade Attack Retro Gaming Network
Feb 5, 2022 · It appeared in the December 1982 issue of IEEE Spectrum as part of a special report, “Video games: The electronic big bang.”. A PDF version is available on IEEE Xplore. Because Battlezone is a ...
Apr 19, 2018 · 2018-04-19 -. the stark green on black, gorgeously defined lines of its vector graphics and simple, straightforward action sums up Atari’s 1980 arcade hit Battlezone well enough, however it’s that viewing portal that people really remember. A periscope on the front of the machine the player had to press their eyes to in order to see what ...
Battlezone was the first of the Battlezone games, which combines real-time strategy with a first person shooter. The game has two campaigns, one for the American NSDF and other for the Soviet CCA. Battlezone is set during the 1960s with an alternative history plot, in which the space race is used to cover up the deployment of the United States and Soviet militaries into space. Both sides have ...
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Jan 26, 2022 · Any Battlezone fans in the house? Ed Rotberg is a true Atari legend and created the world's first FPS with his masterpiece Battlezone! Ed shares all about the development of the game and how it led to him being approached by the US army to work on a 'game' for military purposes.