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  1. Oct 28, 2012 · The chalkboard is widely believed to have been invented by a Scottish teacher James Pillans, in the nineteenth-century (About Blackboards, para. 7). Mr. Pillans “supposedly hung his students’ slates together on the wall, making a large ‘slate board’ to write up his geography lessons where the whole class could see them at once” (Wylie, 2012, pp. 259-260).

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      (Avenia, 2012) I, like many of my classmates, find the...

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      Technological determinism as described by Warschauer, is a...

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      It is a conglomerate term that suggests an updated teaching...

  2. The escape room design was modified to fit the K-12 classroom through the creation of breakout boxes. In this design, students are still prompted with an overall narrative task, but instead of escaping a from a locked room, students are tasked with unlocking breakout boxes (Rouse, 2017). Breakout boxes are secured by a number of combination locks.

    • Creating Engaging Escape Games for the Classroom
    • Avoiding the Superficial in Educational Game Design
    • Conclusion: Make the Players Matter

    Scott Nicholson, Professor of Game Design and Development, Wilfrid Laurier University, Brantford, Ontario, Canada As students file in, they are surprised to see their classroom transformed. Desks have been arranged into circles, and in the middle of each circle is a box with multiple locks. On top of each box is a folder that says “Classified.” ...

    A danger in using the trappings of escape games, such as boxes with combination locks, is that designers can focus too heavily on “unlocking boxes” as the primary goal instead of exploring a narrative. Locks are a way of mechanically checking a student’s work, and many of the educational escape games I have seen scripts for simply take the same w...

    The aspect that all of the examples presented here have in common is participatory storytelling. The players are involved in the story, and the puzzles, challenges, and locks are elements to help tell the story. Because live-action games engage the player directly with the game, they provide an opportunity to engage the player in the story behi...

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  3. Mar 13, 2024 · The first educational institutions were invented during the Renaissance, filled with wooden desks in rows and the first books. Chalkboards were introduced much later, in the 19th century, giving teachers the freedom to draw and scribble everything that was on their minds, visualizing complex concepts and ideas.

  4. Feb 8, 2021 · breakout games in the intermediate to advanced EFL classroom. Ludic Language Pedagogy, 3, p.10 of 20. In the Shakespeare breakout game, the learners wanted to open the hint cards before trying to ...

  5. Still another account asserts that the blackboard was invented in 1809—but in Philadelphia. Then there’s the claim of Samuel Read Hall, a pioneering educator whose career began in Rumford, Maine: An 1890 history of that town says it was Hall who invented the blackboard. It may be, rather, that Hall patented a design for a blackboard in 1823 ...

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  7. 1990s. Interactive whiteboards were first created to be used in offices. In 1990, Xerox Parc developed one of the first interactive whiteboards. It was used for small group meetings and round-tables. In 1991, SMART Technologies introduced their first interactive whiteboard. The first board was simply an LCD screen attached to a computer.

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