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  1. Red Dead Online - Collectors Map. Find all the items listed and sell the complete collection to Madam Nazar for an XP and RDO$ reward. Bard's Crossing. Benedict Point. Blackbone Forest. Bluewater Marsh. Brandywine Drop. Burned Town. Calumet Ravine.

    • Overview
    • History
    • Character
    • Relationships
    • Mission appearances
    • Skills
    • Quotes
    • Antagonizing Camp Members Dialogue
    • Trivia

    https://reddead.fandom.com/wiki/File:ArthurLoyalty.ogg

    Arthur Morgan is a central character and the primary protagonist of Red Dead Redemption 2.

    Background

    Arthur Morgan was born circa 1863 to Beatrice and Lyle Morgan in the northern United States. As a child, his mother died of unknown causes, while his father was a petty criminal and outlaw. In 1874, when Arthur was 11 years old, his father was arrested for larceny. Morgan later witnessed his death and, despite a strained relationship with him, still donned his hat and kept a picture of him. Around 1877, Arthur was found as a "wild delinquent" and picked up off the streets by Dutch van der Linde and Hosea Matthews. Viewing the pair as surrogate father figures, Arthur came to share Dutch's vision of a life lived free from the constraints of civilization and the rule of law. The pair taught him how to read, write, hunt, fight, shoot, and ride, becoming their first protégé as well as one of the founding members of the Van der Linde gang. Arthur found a pet dog named Copper at some point whom he grew particularly close to and occasionally took baths with. Although Arthur had difficulty controlling him, he admired the dog's spirit. Copper later passed away and Arthur kept a picture of him on his wagon. He also acquired a mare at some point named Boadicea whom he became fond of, although she passed away sometime before the gang's arrival at Colter. As a young adult, Arthur met a girl named Mary Gillis where the two fell deeply in love and even became engaged. He befriended her younger brother Jamie and taught him horseback-riding. However, Arthur's preference for a life of crime coupled with the prevalent disapproval of Mary's family, most strongly from her father ultimately caused their relationship to fall apart and the pair separated. In 1884, Arthur was sent out fishing and pridefully returned with three beautiful bass. The gang celebrated with a big feast and toasted him all night long. The following week, Arthur and Dutch walked in the local market where it was revealed that he had simply purchased the bass from a fish monger, much to his embarrassment. In 1885, Arthur met a 12 year-old boy named John Marston who had been saved by Dutch from being lynched by a group of Illinois homesteaders. John was inducted into the gang and raised alongside Arthur with the pair growing as close as brothers. Dutch instilled the boys with his anarchist worldviews against a corrupt government and preached that revenge was a fool's game. Over the years, Arthur and John became regarded as Dutch's favorite 'sons'. In 1887, Arthur participated in the gang's first major bank robbery alongside Dutch and Hosea. At 2 o'clock, the trio burst into the banking house of Lee and Hoyt and managed to make off with $5000 in gold. After the robbery, they lingered in town, going to hovels, shanties, and orphanages handing out money, envisioning themselves as 'Robin Hood' figures. It was following this event where Arthur became a wanted man. Some years later, Arthur met and slept with a 19 year-old waitress named Eliza, resulting in her becoming pregnant with their son, Isaac. Although Eliza knew of Arthur's lifestyle, she accepted whatever support he offered to her and their son. Arthur, not wanting to promise anything he couldn't keep, said that he would do right by them. He would periodically visit Eliza and Isaac every few months and stay with them for days at a time. Arthur remembered fondly of Isaac as a 'good kid'. Tragically one day, however, Arthur arrived at their home and saw two crosses outside. He knew immediately that they were both dead, and later learned that they had been shot and killed by robbers, all for ten dollars. This traumatic incident hardened Arthur as a result as he never truly coped with the pain and gave him the understanding to not live the life of an outlaw and expect good things to happen to him. In 1894, a prostitute named Abigail Roberts joined the Van der Linde Gang. At some point, she fell in love with John Marston and became pregnant with their son named Jack. Arthur became a surrogate uncle figure towards him growing up. John however refused to accept responsibility over the boy and soon left the gang. Around a year later, John returned, while Dutch and the majority of the gang welcomed him back with open arms, Arthur felt betrayed by his actions and a rift was formed between the two which steadily grew over the years. By 1898, the gang had found itself in Montana. During their stay, Hosea caught several large salmon during a fishing trip and planned to prepare a feast for the whole camp. However, the feast was cut short when Copper found and ate the fish, passing away soon after. After a fire, in which Arthur's old journal was lost, and some trouble up north, the gang traveled south and east, taking a slow and tortuous trail down through the Northern Grizzlies to throw off anyone tracking them. They then spent several months in the wilderness. During the winter, they stuck mostly to the western foothills of the mountain. While traversing the Grizzlies, several new members were picked up and brought into the gang. A young teenager, Lenny Summers, and a drifting outlaw, Charles Smith. Arthur had generally fair opinions of the pair, eventually forming close bonds with the two. Later on, the gang came across Jenny Kirk, a young woman abandoned by the roadside. The most recent member inducted into the gang was Micah Bell, a hot-headed career outlaw who saved Dutch's life in a shootout. Although Dutch found a liking to Micah, Arthur openly disliked him for his tendencies. By the spring of 1899, the gang had arrived in West Elizabeth and decided to hide in plain sight just outside Blackwater, a town undergoing the process of industrialization. The gang began to scope out many leads, including Arthur and Hosea, who were planning a hefty real estate scam. Despite this, Dutch was also planning something big. Supported by Micah, Dutch began working on plans to rob a ferry laden with riches coming to town. Hosea and Arthur were reluctant despite Dutch's beliefs. His plan was to carry out the heist then flee west, possibly into New Austin. Then, after Arthur and Hosea carried out their scam, they would join the gang the following day. Unfortunately, the ferry heist did not go as expected. At some point during the robbery, the gang was ambushed by the Pinkertons, causing a massive firefight known as the Blackwater Massacre. Arthur and Hosea arrived late, and by then, the gang was barely holding on. Several gang members were killed or seriously injured, and they fled the area in an "almighty scramble," north into the mountains in hopes of avoiding the law. Arthur suspected that the heist might have been a set up.

    Personality

    Arthur Morgan is a cold, brooding outlaw who often resorts to violence and has very few qualms about killing. At his worst Arthur could be extremely ruthless and completely unsympathetic to the people he hurts. Despite being capable of committing such violence, Arthur does have a playful side to his personality that comes out around those he is friendly with. He isn't above joking or employing sarcasm with his friends. Notably Arthur was kind and polite to John Marston's then-four-year-old son, Jack, having a gentle demeanor around the young boy in contrast to his threatening persona. Despite his ability to commit great acts of violence Arthur has his own moral code and doesn't believe in what he deems as unnecessary killing, especially if it endangers himself or those he cares about. Dutch also raised Arthur to believe that revenge is a fruitless endeavor. It seems that Arthur strictly believes that violence should be cold, necessary and without feeling, never out of personal enjoyment or without reason. Arthur cannot be bought, bullied or intimidated, regardless of an antagonist's size, strength, wealth or power. He is fully self-aware of his imposing nature and the effect that his own force of intimidation can have on others. Although Arthur demonstrates time after time that he fears no man, he does fear for the safety of those he cares about. Supremely confident in his ability to handle any situation or overcome any adversary, Arthur rarely shows any hesitation and will engage in combat even when outnumbered. Despite Arthur's usual bravery and calm demeanor, he does display a rare moment of fear when he confides in Sister Calderón, revealing to her that he is afraid of his own impending death as a result of his terminal illness. In his own terms Arthur is aware that he is a “bad man” and clearly understands that his behavior is morally wrong, though he justifies his own actions as being different from most criminals, as the Van der Linde gang carries a philosophy that Arthur genuinely believed could help people. As time went on however, Arthur realized this philosophy was a ruse or an "excuse", as John Marston would later put it. Arthur's degradation of faith in Dutch caused him to go through an existential crisis. Because Dutch had raised Arthur since he was a young teen, his philosophy was primarily the only thing Arthur ever believed in up until the gang’s downfall. As the gang fell apart, Arthur realized that social issues were more complex than he had ever thought, and that these issues were beyond the gang's ability to control. Perhaps most disturbing to Arthur was seeing how easily Dutch could influence younger, disenfranchised men such as Eagle Flies to commit acts of violence for him. Undoubtedly this gave Arthur a new perspective on his own childhood and how Dutch had been taking advantage of him. With his faith in Dutch and the Van der Linde gang crushed, and learning that he is terminally ill with tuberculosis, Arthur gained insight into his own feelings, opening up to Rains Fall about traumatic experiences including the death of his own son, Isaac. He also said how his terminal diagnosis made him see the world "more clearly", telling Mary-Beth that the world seemed "better, almost". In the end, one of Arthur's last objectives was to protect John Marston's family, and to secure Dutch’s hidden money for them in order to hopefully build a better life for themselves, making all the suffering that the gang had gone through worth something in the end. Regardless of Arthur's honor, the gang's decline, Dutch’s descent into madness, and learning of his own imminent doom, Arthur sought to secure a future for the people he cared about; a future he could never live to see but one he could guarantee. Regarding Arthur's general attitude, he is stoic and humble, and never feels a need to prove himself to other members of the gang. Arthur has, in various forms and for various reasons, been called an "idiot" and a "fool" by others, but often brushes off these criticisms. The only criticisms that seem to affect Arthur are from Mary Linton, his former lover. Though he often kept his complicated, mixed feelings about his past with her to himself, Arthur quietly pondered what his life could have been like had he and Mary stayed together. Arthur is cunning and rather intelligent, and demonstrates more self-awareness than almost everyone else in the gang, allowing him to maintain his cool demeanor, especially under pressure, and not fall under the weight of vindicating himself. Unlike most people during the time period, Arthur is quite progressive in his views concerning women and minorities. He is seen to be disgusted by racism and has no qualms with the women doing work traditionally associated with men. Regarding his religious beliefs, Arthur mentions that he's irreligious, but he does appear to believe in some form of afterlife. Arthur's honor can affect his overall personality as a whole; with high honor Arthur can be seen as a selfless person who will think of others and more practically about situations, such as when he realized that the gang was fighting for an idea that didn't work anymore, and how he realized that the women and Jack would surely die if he didn’t help them leave the gang. With low honor Arthur can be seen as a selfish person thinking of himself solely, such as caring about his own survival, even prioritizing revenge on Micah and getting the gang's money stash over helping John and his family.

    Appearance

    As seen in an old photograph on Arthur's wagon, before 1899, Arthur was seen as a young man wearing a brown vest and trousers with a bandana around his neck. As of 1899, Arthur is approximately 36 years of age, with a muscular build perfect for his position, with a head of thick, light brown hair and blue eyes. He also has a scar near his chin, which leaves a bald patch visible in his beard around level 2 and 3. Arthur's physical appearance can be influenced by the player. The player can choose his hair style, clothing, and cleanliness. Players must also take basic care of Arthur, which in turn influences his weight. A healthy Arthur will retain his stocky appearance. Over-feeding him will lead to weight gain, giving him more health but limiting his stamina, while neglecting nutrition will thin Arthur out, negatively affecting his health but increasing his stamina. During his time on Guarma, Arthur's face becomes red and sunburnt, with both his hair and beard growing progressively longer as there is no way to shave or cut his hair. Arthur is also underweight, due to a lack of food, and he only wears one outfit, the remnants of the suit he wore during the Saint Denis bank heist. After returning from Guarma, Arthur's health takes a turn for the worse as his tuberculosis progresses. He looks increasingly sickly and his face becomes pale, with his eyes becoming watery and red in the corners; he also develops eye bags, as a result of constant coughing. Arthur also loses his muscular appearance and becomes extremely thin. Once his sickness worsens, Arthur becomes permanently underweight, and cannot return to a healthy weight through any means.

    As Arthur is the protagonist of the game, he has relationships with important characters related to him in the game. Arthur can partake various relationships throughout his life as an outlaw especially within the Van der Linde gang or outside of it.

    •As the protagonist, he appears in all missions until the end of Chapter 6. His voice can be heard immediately after either "Fatherhood, for Idiots" or "Jim Milton Rides, Again?".

    One of the Van der Linde gang's most prominent members, Arthur is Dutch's strongest, most reliable, and most versatile disciple. Dedicated and commanding a broad skill set, he is always willing and able to do whatever is needed in a given situation to help the gang as a whole or its individual members.

    Arthur is widely regarded by allies and foes alike as the single-most dangerous member of the Van der Linde gang, and he is recognized and feared as its primary enforcer. By 1899, his reputation is such that fellow gang members and enemies regularly comment on his ability and stature in the gang. On multiple occasions, he is the target of attempted ambush, assassination, capture, or bribery, with Pinkerton and rival gang leaders hoping to eliminate him or turn him against Dutch and the gang.

    His proficiency, versatility, and ferocity, combined with his natural strength and toughness, prove him to be a peerless combatant. From antiques such as the Volcanic Pistol to modern Mauser Pistols, his competency with a variety of weapons and fighting styles in itself makes Arthur an invaluable asset. Arthur is seen to be one of the gang's best gunslingers, if not the best, rivaling if not surpassing Micah. Furthermore, along with Charles, he is the best melee fighter in the gang. One of the most notable displays of Arthur's physical dominance comes during the infamous Valentine bar brawl. Here, in a matter of minutes, he rescues Bill and Javier, knocks out three opponents in succession, and single-handedly defeats the colossal Tommy (reputedly the town's toughest resident) by nearly beating him to death, even after being defenestrated. This incident in itself establishes a lasting reputation of formidability for Arthur in the town.

    Even when afflicted with advanced tuberculosis, and near death, Arthur is still able to hold his own against Micah, leaving him with a severe beating or, if Arthur's honor is high, blinded in one eye. Although occasionally susceptible to surprise, when fully healthy he scarcely encounters a physical contest that he cannot overcome or, if necessary, escape. He repeatedly leads Van der Linde gang members in defeating vastly numerically superior forces of law agents, soldiers, and rival gang members.

    Arthur's skills go beyond those purely necessary for physical confrontation, however. A skilled interrogator, he proves capable of using not only intimidation and force but also charm and charisma in order to elicit payment and information. He often displays a working knowledge of - or quick ability to learn - how to operate machinery or transportation, including steam locomotives. Although there is no evidence that he ever received any formal training or education, his journal entries demonstrate a natural talent for writing and art.

    Although Arthur is usually humble about his mental prowess, he is in many ways quite intelligent. He consistently demonstrates strong leadership, a cunning aptitude for strategy, and an accurate intuition for how plans will succeed or fail. He also proves to be a keen judge of character, often correctly assessing the actual intentions, deceptions, and capabilities of those around him. Hosea remarks that he believes Arthur's modesty hides a sharp mind that is far more acute and observant than Arthur tends to convey. Furthermore, Arthur's temperament is another key asset. He rarely loses his cool and prioritizes the situation at hand rather than get caught up by his emotions. This is demonstrated multiple times when he witnesses friends being killed, or himself betrayed, but carries on dealing with whatever tasks he has. However, Arthur is willing to show his ruthlessness when necessary, quickly putting down people who try to threaten or insult him. This leads to him being seen as an imposing and intimidating figure.

    Abigail Roberts

    •Abigail Roberts, got so hoity-toity these days… I remember she wore so much paint, you couldn’t see her blush… Busiest girl on nickel night, back in the day. •You ain’t so high and mighty, Abigail Roberts… Thinking you’re better than everyone… I don’t buy it, and that’s a fact. •You’re chasing a dream, Abigail… But reality, ain’t so pretty… Bout time you faced up to that. •You’re wasting your time, pining after John… He only looks out for one person, and that’s John Marston… If you want to learn the hard way, that’s up to you. •You’re a fine example to these young girls, Abigail… They look up to you, all your experience… Learning from the best in the business. •Oooh, look, fancy Miss Abigail… The intelligent voice of reason… Gimme a break. •Yap, yap, yap… Whine, whine, whine… That’s what you sound like.

    Bill Williamson

    •General Williamson, Commander of the 9th Battalion of Petticoats… The army sure taught you how to be a lazy son of a bitch… Why don’t you march off and do some goddamn work? •My God, you’re ridiculous… Plain ridiculous… I seen sheep with more fight in them. •You pathetic sack of shit, Williamson… Drunk, cowardly, and useless… A real goddamn soldier ain’t you? •Look at you, Williamson. You’re as lazy as a toad and twice as ugly… Have you got molasses in your britches or something? …I never known a feller so useless. •You’re so drunk these days, put Uncle in training… Except half the charm and twice as lazy… Unless you’re hard at work inside studying to be a half wit. •Who left this idiot here? …Oh, calm down, Bill, I’m joking… You’re not an idiot, you’re a moron. •Big bad Bill Williamson… The camp idiot… What a clown you are.

    Charles Smith

    •There he is, Mr. Strong and Silent… Tough as iron, heart of gold… Problem is brain’s made of lead. •Strong silent type, huh? …I ain’t buying the act… We both know you’re just plain dumb. •You’re big, but you’re dumb… Real dumb, I mean… Like a field of rocks. •Charles Smith, master tracker, hunter, strong as ten men… What are you doing with us mere mortals? …Next you will be telling us you can fly and breathe fire too. •Big, tough Charles… You ain’t actually that tough… You’re just kinda boring. •Hey, Charles, say something interesting… Oh no, ya can’t… You got almost nothing to say.

    •Arthur is Rob Wiethoff's (who portrays John Marston) favorite character.

    •In the "PLAYER" menu, Arthur and John have different descriptions under "Wellbeing". Arthur's description says "Sickness can not be easily cured". John's says the same, with the addition of "John will not get sick".

    •Despite seeming to be the protagonist of the story, Arthur wears a black hat, which is normally associated with the villain in old western stories, while Micah, who is depicted as the antagonist, wears a white hat, which is usually associated with the hero of such stories. This reflects the more conventional view of the outlaws being evil and the law being good, and also foreshadows Micah's betrayal.

    •According to Agent Milton, Arthur has amassed a $5,000 bounty with the US Government, which is equivalent to roughly $150,000 in today’s currency.

    •Arthur may be of Welsh ancestry, as both his forename and surname have Welsh origins. Sean MacGuire makes fun of this, constantly calling Arthur "English", asking him about his parents' history, and generally needling him over Wales' historically close ties with England. Although Arthur is generally indifferent to Sean's teasing and does not correct it, in one missable interaction at camp, he tries to push back on the claim, replying "my family weren't even English" when Sean addresses him as "the proud English man."

    •Furthermore, the name of Arthur's former horse, Boadicea, is strikingly similar to that of a Celtic queen who battled the Romans in Wales. Arthur's grave is also the only one with a Celtic cross on it.

  2. American. Arthur Morgan is a character and the main playable protagonist of the video game Red Dead Redemption 2. A high-ranking member of the Van der Linde gang, Arthur must deal with the decline of the Wild West while attempting to survive against government forces and other adversaries in a fictionalized representation of the American frontier.

  3. Sep 4, 2023 · 2. Where to Find Arthurs grave. Arthur Morgans grave is found to the northeast of Bacchus Station and east of the grave of Eagle Flies. You’ll find the tombstone next to the Mysterious Hill Home, so be ready for the tricky climb. Refer to the map for easy directions. Arthur Morgans Grave. 3.

    • Karan Verma
  4. Jan 9, 2023 · Ever since the incident, Arthur wears his father’s hat. Around 1877, prior to the events of Red Dead Redemption 2, Arthur Morgan crossed paths with Dutch Van der Linde and Hosea Matthews, when Arthur was still very young. Taken under Dutch’s wing, Morgan became something of an apprentice to Dutch and came to share his ideals and goals.

  5. Arthur Morgan is the Main Protagonist and playable character in the Story of Red Dead Redemption 2. Member of the Van der Linde Gang, Arthur is Dutch's trusted right arm, and the main story protagonist in Red Dead Redemption 2. As of 1899, he is 36 years old. The life of an outlaw is all Arthur Morgan has ever know.

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  7. Red Dead Online Map. Arthur Morgan. ' This page contains information on the character of Arthur Morgan in Red Dead Redemption II.'. "We got lawmen in three different states after us. They chased ...

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