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  1. Nov 5, 2023 · X and Z values get larger as you move outward from the world origin at 0,0. Y values get larger as you go up in elevation and smaller as you go deeper underground. Each block is 1 meter x 1 meter x 1 meter. Maximum X/Z coordinate in vanilla Minecraft is 30,000,000. Y coordinate ranges from -64 to 320 as of Minecraft 1.18.

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    Coordinates numerically represent a location in a dimension.

    Coordinate system

    World coordinates are based on a grid where three lines or axes intersect at the origin point. •The x-axis indicates the player's distance east (positive) or west (negative) of the origin point—i.e., the longitude, •The z-axis indicates the player's distance south (positive) or north (negative) of the origin point—i.e., the latitude, •The y-axis indicates how high or low (from 0 to 255 (pre 1.18) or -64 to 320 (from 1.18), with 63 being sea level) the player is—i.e., the elevation, •The unit length of the three axes equals the side of one block. And, in terms of real-world measurement, one block equals 1 cubic meter. The origin point marks the zero point for the x and z coordinates. Hence, it may be thought of as the 0,0 coordinate: •X-axis = 0 •Z-axis = 0

    Block position

    The position of a block is actually the coordinates of the point at the lower northwest corner of the block, that is, the integer coordinates obtained by rounding down the coordinates inside the block. In Minecraft, decimal coordinates usually needs to be converted into integer coordinates by rounding down, which is called the block position of the coordinate.

    Displaying coordinates

    In Java Edition, pressing F3 (or Fn + F3 on Macs and some laptops or Alt + Fn + F3 on newer Macs) brings up a debug screen which gives the player's current coordinates and rotation in the upper left part of the screen. It can be disabled using the command /gamerule reducedDebugInfo true. In Java Edition, pressing F3 can also replace the crosshair with a display of these three directions: +X in red, +Y in green, +Z in blue (eastward, upward, and southward, respectively). In Bedrock Edition, the block position of the player can be displayed by changing the world options. The coordinates are displayed in a box in the top left, if the "Show Coordinates" option is turned on in the game settings screen or /gamerule showcoordinates true is used.

    Relative world coordinates

    When specifying coordinates, each coordinate can alternatively be expressed as a relative world coordinate, written in tilde notation (~ΔX ~ΔY ~ΔZ). A number following a tilde (~) describes an offset from execution position along one of the world axes, and a lone tilde assumes an offset of 0. For example, the position 32 blocks SSW ~10 ~ ~-30 means "10 blocks east (+X) and 30 blocks north (–Z) of here." And ~ ~ ~ means the command's current position. Relative world coordinates can mix with absolute coordinates; for example, /tp ~ 64 ~ keeps the sender's X and Z positions unchanged but teleports them to an absolute height of 64 blocks. The /execute command can update a command's current position, changing the meaning of ~ ~ ~.

    Local coordinates

    The other way to describe positions is with local coordinates, written in caret notation (ΔXlocal ΔYlocal ΔZlocal). Like relative coordinates, these describe positions relative to where a command is executed from, but with different directions. A number following a caret () is an offset within a moving, entity-centric frame: This coordinate system is centered at the executor's position, with +Xlocal directed to its left, +Ylocal directed upward, and +Zlocal directed in the direction the sender faces. (Note that an entity with rotation 0 0 has its local frame aligned with the world frame.) Described in other terms, these coordinates express ΔSway ΔHeave ΔSurge For example, /tp 5 teleports the player 5 blocks forward. If they turn around and repeat the command, they are teleported back to where they started. In Java Edition, pressing F3+B displays the +Zlocal direction for all entities as a blue ray centered on their heads. Local coordinates cannot be mixed with world coordinates (e.g. 0 , 0 ~1), and attempting so alerts the typist, "Cannot mix world & local coordinates (everything must either use or not)." So such a command fails to be parsed. However, this effect can be achieved using /execute rotated ~ 0 to "globalize" the y coordinate, and /execute rotated 0 ~ to "globalize" the x and z coordinates. For example, /execute rotated ~ 0 run tp 3 will teleport the player 3 blocks in forward, but at the same y level. A command's execution position, rotation, dimension, and anchor all can change the effect of using . These can be updated by the /execute command.

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  2. Jul 15, 2024 · The three coordinates are (in this order) X, Y, and Z. "X" is your longitude. If X is positive, you're to the east of your starting block. If X is negative, you're to the west. "Y" is your elevation. 63 is sea level, and 0 is bedrock. "Z" is your latitude. If Z is positive, you're south of the starting block.

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  3. Jul 5, 2022 · The Minecraft Caves and Cliffs part 2 update, aka Minecraft 1.18, shook up the whole blocky world a lot, introducing some fairly radical world changes. ... In terms of the in-game coordinates ...

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  4. 1.18, the first release of Caves & Cliffs: Part II, is a major update to Java Edition released on November 30, 2021.[1] It completely overhauls the Overworld generation, with larger caves, taller mountains, new mountain biomes, new cave biomes, and flooded caves. It was first announced alongside the release of 1.17 snapshot 21w15a when Mojang Studios stated that the Caves &amp ...

    • Java Edition
    • November 30, 2021
    • Caves & Cliffs: Part II
  5. Nov 24, 2023 · Start by opening up the in-game menu, then press "Settings". Screenshot by Pro Game Guides. In the Game Settings menu, you'll need to scroll down on the right side to find the "Show Coordinates" switch. Screenshot by Pro Game Guides. In the image below, the switch is on the left side and an "O" can be seen.

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