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  1. The reason this happens is since you are using the subdivision surface modifier over a displace modifier (Actually the displacement on top in the modifier panel), then when you subdivide it, it also displaces more points which gives it a more jagged look and then its smoothed by the subdivision surface modifier.

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  2. Jul 5, 2018 · 1. Using subsurf will subdivide the existing geometry allowing you to create smother curved surfaces. If you are not dealing with curves (what you call "hard surfaces") subsurfing will only result in extra processing time and will increase memory usage.

    • How to Undo Subdivisions When Using The Subdivision Surface Modifier
    • How to Un-Subdivide Using The Decimate Modifier
    • How to Use The Un-Subdivide Tool
    • Troubleshooting When Un-Subdivide Is Not Working
    • Final Thoughts

    In short, a subdivision surface modifier gives meshes a more smooth appearance by splitting or 'subdividing' all faces. When using this modifier, you might've noticed that it does not allow you to change the new subdivided faces in edit mode unless you've applied the modifier. This is because the modifier is a 'non-destructive' tool. Not being able...

    In case you've already applied the subdivision surface modifier, you can still undo the subdivision by using the decimate modifier. To use it, head to the Modifier Properties tab (donated by a blue wrench icon) in the Properties editor. Locate 'Decimate' in the Add Modifier drop down and select it. Change the mode to "Un-Subdivide", and increase th...

    In edit mode, there is also an un-subdivide tool that allows you to reduce the number of faces in your mesh in a very similar manner as the decimate modifier. This is a quicker way to un-subdivide your mesh if you don't require a non-destructive workflow, or if your geometry is generally modelled efficiently and isn't too complex. With all of the r...

    Issues can arise quite often when working with more complicated meshes and trying to un-subdivide them, and this could be for a number of reasons. The most common reason is the presence of extra geometry that might not be visible to the user, but makes it difficult for Blender to calculate and perform un-subdivision actions. This could, for example...

    While un-subdividing sounds like something you'd only do to reduce the complexity of your mesh, we've gone over some additional ways in which you can get some interesting and unique effects with the un-subdivide tool and decimate modifiers as well. This can help speed up your process of modelling certain objects, and also help you with a non-destru...

  3. 3 days ago · Mode: Edit Mode. Menu: Edge ‣ Subdivide. Subdividing splits selected edges and faces by cutting them in half or more, adding new vertices, and subdividing accordingly the faces involved. It adds resolution to the mesh by divide faces or edges into smaller units. This process follows a few rules, depending on the settings:

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  4. For games, you create a highpoly to be able to bake down detail and smooth edges into a normal map later. For rendering stuff you probably just want to create a smooth model without any visible poly edges. But the lower your base geometry the easier it is to adjust, so you let the modifier do that mesh subdivding step for you non-destructivly.

  5. 2 days ago · The Subdivision Surface modifier (often shorten to “Subdiv”) is used to split the faces of a mesh into smaller faces, giving it a smooth appearance. It enables you to create complex smooth surfaces while modeling simple, low-vertex meshes. It avoids the need to save and maintain huge amounts of data, and gives a smooth “organic” look to ...

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  7. Subdivision is an easy way to add more geometry and details to your objects. This tool is widely used in 3D modeling of mane kinds. Especially you can find it useful when working with high-poly and even realistic scenes. Today we are looking at the SubSurf Modifier in Blender v2.92. It also should work with newer and older versions too.

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