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Oct 28, 2024 · In 2021, 75% of all video game companies in Canada were Canadian-owned. This was a lower proportion than in 2019 when 84% of the companies were owned by Canadians. This change is due to acquisitions as well as new video companies established by foreign companies in Canada since 2019.
Jan 10, 2024 · In 2021, there were 937 video game companies in Canada, and four out of five video game companies in Canada were located in Quebec, Ontario, and British Columbia.
- 2.3 Employment
- 3. Economic Impact
- 3.1 Revenue and Expenditure Characteristics
- About ESAC
- About Nordicity
Another measure of the size and health of an industry is by the number of people it employs (direct employment), which is best measured by the number of full-time equivalents (FTEs) it employs. The spin-off employment stimulated by an industry is also a key measure of its economic impact in a given jurisdiction. The following section describes empl...
The following section outlines the additional impacts that the video game industry has on the Canadian economy, including impacts on labour income and gross domestic product (GDP).
The following sub-section briefly examines where Canadian video game companies are earning their revenue and what their biggest expenses are.
ESAC is the national voice of the video game industry in Canada. We work for our members – Activision Blizzard, Certain Affinity, Code Name Entertainment, Electronic Arts, Gameloft, Glu, Ludia, Microsoft Canada, NetEase Games, Netmarble, Nintendo, Other Ocean, Relic Entertainment, Solutions 2 Go, Sony Interactive Entertainment, Square Enix, Take 2 ...
Nordicity is a leading international consulting firm providing private and public-sector clients with solutions for Economic Analysis, Strategy and Business, and Policy and Regulation across four priority sectors: arts, culture and heritage; digital and creative media; information and communication technologies (ICTs) and innovation; and, telecommu...
The Canadian Video Game Industry 2019 looks at our industry through five lenses: economic impact, size and structure, geography, employment impact, and workforce. Canada’s video game industry is well-positioned for continued growth; in the last two years, the number of Canadian video game companies increased by 16%, to 692 active studios.
As the voice of Canada’s entertainment software industry, we work on behalf of our member-companies to ensure that Canada remains a great place to innovate, create and publish video games.
Most (75%) video game companies in Canada are Canadian-owned, showing a notable change from 2019 when 84% of companies were Canadian-owned. This slight shift could be due to recent acquisitions and new Canadian studios established by foreign companies over the past two years.
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The industry contributed $4.5 billion to Canada’s GDP in 2019; and, supports an estimated 48,000 Full-Time Equivalents (FTEs) of employment including 27,700 FTEs directly employed by video game companies.