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Oct 28, 2024 · 32,300 people were working full-time in the video game industry in Canada in 2021. 36% of the industry’s jobs are with just 1% of the companies. Around 94% of Canadian companies in the video game industry have less than one hundred employees. The number of video game companies in Canada increased by 35% between 2019 and 2021.
Nov 9, 2021 · The Canadian Game Industry, 2021, the lobbying group’s biennial study of the state of the Canadian video game industry, conducted by Nordicity, found that while the sector has continued to steadily grow over the last couple of years – Canada’s 937 active game companies reported revenue of $4.2 billion in 2021, up 20 per cent compared to 2019 – COVID-19 still had a noticeable impact on ...
- 2.3 Employment
- 3. Economic Impact
- 3.1 Revenue and Expenditure Characteristics
- About ESAC
- About Nordicity
Another measure of the size and health of an industry is by the number of people it employs (direct employment), which is best measured by the number of full-time equivalents (FTEs) it employs. The spin-off employment stimulated by an industry is also a key measure of its economic impact in a given jurisdiction. The following section describes empl...
The following section outlines the additional impacts that the video game industry has on the Canadian economy, including impacts on labour income and gross domestic product (GDP).
The following sub-section briefly examines where Canadian video game companies are earning their revenue and what their biggest expenses are.
ESAC is the national voice of the video game industry in Canada. We work for our members – Activision Blizzard, Certain Affinity, Code Name Entertainment, Electronic Arts, Gameloft, Glu, Ludia, Microsoft Canada, NetEase Games, Netmarble, Nintendo, Other Ocean, Relic Entertainment, Solutions 2 Go, Sony Interactive Entertainment, Square Enix, Take 2 ...
Nordicity is a leading international consulting firm providing private and public-sector clients with solutions for Economic Analysis, Strategy and Business, and Policy and Regulation across four priority sectors: arts, culture and heritage; digital and creative media; information and communication technologies (ICTs) and innovation; and, telecommu...
Jan 29, 2019 · In recent years, the expansion of pre-existing companies, and the creation of new ones, in Canada has sky-rocketed, particularly in the gaming industry. In fact, Canada has the third-largest video game industry in the world (second to the US and Japan), and employs approximately 20,400 people, in 472 companies across the country.
According to the results of the 2021 Industry Survey, video game companies in Canada employ 32,300 FTEs, which is 17% more than the direct employment in 2019. Indeed, 57% of companies indicated that they have more employees now than they did in 2017 (as shown in the figure below). When examined by company size, the figure below illustrates how ...
The Canadian Video Game Industry 2019 looks at our industry through five lenses: economic impact, size and structure, geography, employment impact, and workforce. Canada’s video game industry is well-positioned for continued growth; in the last two years, the number of Canadian video game companies increased by 16%, to 692 active studios.
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Nov 18, 2019 · To start, the report found that the $4.5 billion sum marks a 20 percent increase in GDP contribution over 2017. Of this total, an estimated $2.6 billion comes directly from the game industry, with the remaining $1.9 billion accounted for through indirect and induced impacts. Overall, there are 692 active game development studios in Canada ...