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  1. Research has shown that using Minecraft in education can improve student attendance and reduce absenteeism. For instance, Nolan and McBride (2014) reported that using Minecraft in a primary school in Ireland reduced the number of students who were absent by 25% and increased the average attendance rate

  2. Mar 12, 2023 · Minecraft Education (ME) has been identified as a digital game-based learning platform with unique opportunities for learning (Slattery, Lehane, Butler, O’Leary, & Marshall, Citation 2022). This paper explores Irish primary school teachers’ experiences of using ME as a tool to harness these twenty-first century competencies and skills during a national project-based initiative involving ...

  3. the Minecraft world’s mechanisms, uses, and benefits. Due to the success of Minecraft in the digital era and in some schools, studying this game is signifi-cant. For instance, students benefit from using Minecraft to enhance learning in STEM/STEAM (Science, Technology, Engineering, [Arts], and Math) and English Language Arts content areas.

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  4. Oct 1, 2021 · Forty-two papers were identified. These revealed Minecraft to be beneficial in terms of increased motivation, language development, and academic learning in subjects such as science and history. Minecraft play also supported the development of social skills, including communication, sharing, collaboration, and leadership.

    • Descriptive Statistics
    • Exploratory Analysis
    • Thematic Analysis

    Descriptive statistics for the learning opportunities, technology acceptance (usefulness and ease of use) and enjoyment scales for each class group are shown in Table 1. Each scale used a 5-point Likert scale ranging from 1 (strongly disagree) to 5 (strongly agree). As can be seen, the scores across all class groups were above the neutral midpoint ...

    To explore the quantitative data in more detail, we ran a series of exploratory analyses examining relationships between the variables and differences across classes.

    Five themes were identified (‘collaboration’, ‘opportunities to be creative’, ‘immersive learning environment’, ‘student engagement’, ‘technology and digital literacy’) from the analysis of the focus group interviews. The final thematic framework and relationship between themes is shown in Fig. 1.

  5. research and synthesises the evidence for and against Minecraft’s use in education to better understand the applicability of Minecraft in educational and psychological interventions. Forty-two papers were identified. These revealed Minecraft to be beneficial in terms of increased motivation, language development, and academic learning in ...

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  7. Empirical evidence suggests game-based learning (GBL) as a potentially engaging form of contemporary learning. With the increase in the use of Minecraft, a sandbox computer game in open-world format, there has been a concurrent rise in the level of interest in investigating the role of Minecraft in social and academic learning. Minecraft is socially interactive, and its cooperative, rather ...

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