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  1. On the wiki, it says Ulraf said this would not be included in 1.18 the same day of minecraft live, but I couldn't find the source of this, like a tweet or something. Does anyone know where they said this publicly? And if so, if they gave a brief explanation of why?

  2. Nov 22, 2021 · Modified jungle edge, the rarest Minecraft biome, will be removed once the 1.18 update releases. Similarly, the rest of the biomes mentioned above will also not generate in the 1.18 worlds.

    • Manish Kumar Choudhary
  3. Export the world gen settings and in the exported json, under dimensions.minecraft:overworld.generator.settings, change minecraft:overworld to minecraft:floating_islands. It'll use the default biomes, so not just single biome (including all the 1.18 ones), and generate in in a floating islands world.

    • why was lurcio imprisoned removed from minecraft map java 1.181
    • why was lurcio imprisoned removed from minecraft map java 1.182
    • why was lurcio imprisoned removed from minecraft map java 1.183
    • why was lurcio imprisoned removed from minecraft map java 1.184
    • why was lurcio imprisoned removed from minecraft map java 1.185
  4. 1.18, the first release of Caves & Cliffs: Part II, is a major update to Java Edition released on November 30, 2021.[1] It completely overhauls the Overworld generation, with larger caves, taller mountains, new mountain biomes, new cave biomes, and flooded caves.

    • Overview
    • Map settings
    • Sounds
    • Unused
    • Other
    • References

    Glass pillars were added in Java Edition Beta 1.9 Prerelease 3. They were used to mark the location of strongholds, as the eye of ender did not lead to strongholds yet. One pillar extended from the main entrance and another from the portal room. They went all the way up to the build limit. This was because Jeb forgot to remove the debug pillars before releasing the version publicly. They were removed in Java Edition Beta 1.9 Prerelease 4, due to eyes of ender being able to lead players to the stronghold portal room.

    •A glass pillar reaching into the sky.

    •A glass pillar reaching into the ground.

    •What lies beneath the glass pillar.

    Cloud customisation

    The color and height of clouds could be changed in Indev, however this functionality was removed in Infdev. Unlike many other things now customizable in Java Edition via custom world generation, this is yet to see a return.

    Isometric screenshot

    In the Indev versions of Minecraft, players could take a screenshot of the map from an isometric perspective using F7. When the game captured an isometric image, it would save the current location of all mobs and show any and all alterations to the map the player had made that would be visible from the perspective of the sun (at sunrise). The player would not be visible unless the player was in third-person view before taking the isometric screenshot. The isometric screenshot would save to their local user folder as "mc_map_####.png" where #### represents the number of the screenshot starting at 0000 up to 9999. There are some limitations that existed with the screenshots: •They could capture the player's sprite only when in third-person view. •Due to a glitch, the screenshot would render only those blocks that are in the player's FOV, and everything else is either black or shows underground sections that would have been obstructed.

    Indev map settings

    During the development of Indev, there were settings to change level's theme, type, shape and size.

    Game sounds
    Player sounds
    Audio loops
    Loops were unused sounds, found in the game files, and were possibly meant for when the player is in a specific type of location (i.e., in caves, forests, oceans and beside a waterfall). These sound effects were only appeared in C418's June 4, 2009 Sound Test. They were found in .minecraft/resources/sound/loops/, and could be converted to reveal four loops, of birds chirping, cave chimes, ocean and waterfall noises.
    Other
    Resources
    Textures
    Fluff.pngIn Infdev, a texture called Fluff.png was added. It was used as a texture for clouds from Infdev 20100611 to Infdev 20100618, but became unused in Infdev 20100624 and was removed by Alpha v1.2.2. commandFrom 1.8 (snapshot 14w30a) to 1.13 (snapshot 17w45a), the file en_us.lang contained translation strings for a /chunkinfo command, which never existed in game. The following keys existed: It is unknown if this command was used for development or was simply a dropped feature.

    command_blocks.pdn

    command_blocks.pdn was an unused file added in 15w34a. This file was created with the Paint.NET program, and presumably was used in creation of the textures for impulse, chain and repeat types of command block, added in the same snapshot. As the file in .PDN format, command_blocks.pdn also has layers. From 10 layers, by default, only "Back Shadow", "Back Panel", and "Orange Back" layers are visible, forming back texture for impulse command block. "Background" name is given to first created layer in image by program and layer is old texture for command block, which indicates that all other layers were created on its basis. From final textures those layers are differs by lack of animation frames and different colors for lamps on panels. command_blocks.pdn was removed in 15w34b.

    calm4.ogg

    https://minecraft.fandom.com/wiki/File:Calm4.ogg calm4.ogg was a music file (alongside the other tracks) that was beta-tested and created by Notch himself. The song is 3 minutes and 13 seconds long. It consists of an upbeat synth, battle-like tune. At 1:36, Notch can be heard saying "Mojang Specifications" in slow-motion. The track is believed to have appeared and disappeared in the downloaded game files multiple times, but exact dates or versions are unknown. With the introduction of the 1.6.1 launcher, playing older versions with the track calm4.ogg does not allow the track to be heard, since music is downloaded separately from the jar files. On February 1, 2020, calm4.ogg was reuploaded by Notch on his SoundCloud page with the name "Magnetic Circuit".

    Toggle rain with F5

    In early Indev versions, pressing F5 would toggle between rain and clear.

    1."I don't even remember putting them in, I assume it was only printed out on that screen as a placeholder for vague plans. I don't think they were ever in the code." – u/xNotch on Reddit, September 7, 2017

    2."We never finished that. We hit a roadblock with the inventory rewrite, and had to shelve it because we couldn't figure out how to proceed nicely." – u/Dinnerbone on Reddit, April 9, 2015

    3.https://www.reddit.com/r/AntVenom/comments/5kmsve/monoliths_consistently_spawning_in_certain_biomes/

    4.MC-147895

    5.https://youtu.be/UIFkQMEz9X8

    6."For the security fix in 1.8.6 it was necessary to remove a feature (permanently) that was used by map makers. It wasn't an easy decision." – @SeargeDP (Michael Stoyke) on X, May 26, 2015

  5. Nov 30, 2021 · The Caves and Cliffs Update is finally complete, and Mojang is dropping the changelogs to prove it. 1.18 Caves and Cliffs Update Part Two includes dozens of alterations and bug fixes for players...

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  7. Dec 22, 2021 · Minecraft's whole world is made of blocks, but some of them were removed from the game entirely throughout its releases.

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