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  1. Nov 2, 2024 · When breedable mobs spawn naturally in a group, the group now sometimes includes babies. (Has a 5% or 10% chance depending on the animal.) 1.16 20w18a: Mobs that are riders of other mobs and entities (like boats and minecarts) no longer despawn. Added the spawn cost/charge system that reduces hostile mob spawn rates in soul sand valley and ...

  2. minecraft.fandom.com › wiki › DropDrops - Minecraft Wiki

    • Overview
    • Types of drops
    • Mob drops
    • Entity drops
    • Block drops
    • Issues
    • See also

    Drops are items that appear when mobs and some other entities die or when most kinds of blocks are broken.

    Common drops

    Common drops may appear at the location of a mob at the moment it receives fatal damage. Most mobs have certain items that they may drop when killed. Some common drops, such as leather, don't always drop, but have a large chance (at least 50%, depending on the drop range) to do so. Some common drops, such as blaze rods, don't drop at all if the mob was not killed by the player. Each of these items has a drop range, which is a random uniform distribution of numbers of items that drop. For example, a cow drops 0–2 leather items and 1–3 raw beef items. Because the range for leather includes 0, there is a 1⁄3 chance of no leather being dropped. A baby animal does not drop any common drops upon death.

    Rare drops

    normally appear if the monster is killed by a player, although some rare drops can also be obtained by other means. Rare drops are always a single item, but may appear in conjunction with other common drops. A drop is considered rare if they are accompanied by the random_chance_with_looting condition in the mob's loot table. Rare drops typically have a 2.5% chance of dropping, plus 1 percentage point per level of Looting on the weapon used (up to a maximum of 5.5% with Looting III). An exception to this is that a rabbit drops a rabbit's foot with a 10% chance, plus 3 percentage points per level of Looting (to a maximum of 19% with Looting III). in Bedrock Edition there are other exceptions: a wither skeleton drops a wither skeleton skull with a 2.5% chance plus 2 percentage points per level of Looting (to a maximum of 8.5% with Looting III), and a drowned drops a copper ingot with an 11% chance plus 2 percentage points per level of looting (to a maximum of 17% with Looting III). Note that in case of multiple rare drops (guardian and zombie types) the 2.5% chance is split between them, instead of being rolled for each item. The shulker shell is technically also a rare drop, only ever dropping in singles from shulkers, although they don't require a player kill, have a 50% base chance, and increase by 6.25% per Looting level.‌[Java Edition only]

    Equipped items

    When killed by a player or a tamed wolf, a monster can drop equipment and armor that it spawned with. Each piece of equipment the monster was spawned with is dropped with an 8.5% chance‌[Java Edition only] or 25% chance‌[Bedrock Edition only], except pumpkins, jack o'lanterns, and a vex's iron sword, which have a 0% chance. This value is determined by the mob's HandDropChances and ArmorDropChances tags. The Looting enchantment increases this chance by 1% per level (up to 11.5% with Looting III, and 3% for pumpkins, jack o'lanterns, and said sword)‌[Java Edition only] or 5% per level in some cases‌[Bedrock Edition only]. The chance is rolled for each piece of equipment, so it is possible for a monster to drop more than one piece of equipment upon death. There are also some equipped items that are guaranteed to drop: •All items the mob picked up after spawning are always dropped, even when it isn't killed by a player and even if it is a baby zombie. •This is the case only for hostile mobs, not for villagers. •Ominous banner always dropped by illagers wearing it. •Horses, donkeys, mules, llamas and pigs, and striders drop any items equipped to them by players, like saddles, carpet or chests. •Ravagers drop their saddle. •Drowned drop nautilus shells spawned in the offhand.

    Passive mobs

    Mob Exp Common drops Rare drops Equipped and worn items Notes Affected by the Looting enchantment Agent, Bat, NPC 0 None None None N/A Allay 0 None None None Also drop the item that hold. No Camel 1-3 None None 1 Saddle if saddled No Cat 1-3 0-2 String None None Tamed cat can also give player gift at morning after player sleeps: •Feather •Phantom membrane •Rabbit's foot •Rabbit hide •Rotten flesh •Raw chicken •String Yes Chicken 1–3 0–2 Feather 1 Raw Chicken or 1 Cooked Chicken None None Meat is cooked if killed while on fire. Feather and meat drops are both affected by Looting. Also lays an Egg every 5–10 minutes. Yes Cod 1–3 1 Raw Cod or 1 Cooked Cod‌[Java Edition only] 0-2 Bone (25%) ‌[BE only] Bone Meal (5%) ‌[JE only] None Fish is cooked if killed while on fire.‌[Java Edition only] Bone and bone meal drops only Cow 1–3 0–2 Leather 1–3 Raw Beef or 1–3 Steak None None Meat is cooked if killed while on fire. Gives Milk when pressing use with an empty bucket on it. Yes Donkey Mule 1–3 0–2 Leather None 1 Saddle if saddled 1 Chest if equipped Also drops all of the chest's contents. Yes Fox 1-2 ‌[Java Edition only] 1–3 ‌[Bedrock Edition only] None None Egg Emerald Feather Leather Rabbit Hide Rabbit's Foot Wheat All naturally spawned items have 8.5%‌[JE only] or 100%‌[BE only] to drop, except cooked porkchop, which can be eaten by foxes. Increases chance of drop‌[Java Edition only] Frog, Tadpole 1-3 None None None N/A Glow Squid 1–3 1–3 Glow Ink Sac None None Yes Horse 1–3 0–2 Leather None 1 Saddle if saddled 1 Horse Armor if equipped Yes Mooshroom 1–3 0–2 Leather 1–3 Raw Beef or 1–3 Steak None None Meat is cooked if killed while on fire. Shearing drops 5 corresponding Mushroom, converting it to a normal cow, a process that cannot be reverted. Gives Milk when pressing use with an empty bucket. Gives Mushroom Stew when pressing use with an empty bowl on it. if brown mooshroom fed with flower, then it produces suspicious stew when milked with bowl, but only once. Yes Ocelot 1–3 None None None N/A Parrot 1–3 1–2 Feather None None Yes Pig 1–3 1–3 Raw Porkchop or 1–3 Cooked Porkchop None 1 Saddle if saddled Meat is cooked if died while on fire. Yes Pufferfish 1–3 1 Pufferfish 1-2 Bone (25%) ‌[BE only] Bone Meal (5%) ‌[JE only] None None Bone and bone meal drops only Rabbit 1–3 1 Raw Rabbit or 1 Cooked Rabbit 0–1 Rabbit Hide Rabbit's Foot (10%) None Meat is cooked if died while on fire. Yes Salmon 1–3 1 Raw Salmon or 1 Cooked Salmon‌[Java Edition only] 0-2 Bones (25%) ‌[BE only] Bone Meal (5%) ‌[JE only] None Small and normal salmon drop 0-2 bone while large salmon drop 1-2 bones.‌[Bedrock Edition only] Fish is cooked if died while on fire.‌[Java Edition only] Bone and bone meal drops only Sheep 1–3 1 Wool if not sheared 1–2 Raw Mutton or 1–2 Cooked Mutton None None Shearing drops 1-3 Wool. Wool is colored if the sheep was spawned colored or dyed. Meat is cooked if died while on fire. Meat drop only Skeleton Horse 1–3 0–2 Bone None None Yes Snow Golem 0 0–15 Snowball None None Shearing the snow golem have carved pumpkin drop 1 carved pumpkin. No Sniffer 1–3 None None None No Squid 1–3 1–3 Ink Sac None None Yes Strider 1–2 0–5 String None 1 Saddle if saddled None Yes Tropical Fish 1-3 1 Tropical Fish 1-2 Bone (25%) ‌[BE only] Bone Meal (5%) ‌[JE only] None Bone and bone meal drops only Turtle 1-3 0-2 Seagrass 1 bowl if killed by lightning. None None Drops a single scute when grows up to an adult. Yes Villager 0 None None None A villager can throw food to other villagers when sharing, which can be picked up: Bread, Carrot, Potato, Beetroot Also in Java Edition, villagers give player gift after completing raids with possible drops depend on profession armorer: •Chainmail Helmet •Chainmail Chestplate •Chainmail Leggings •Chainmail Boots butcher: •Cooked Chicken •Cooked Mutton •Cooked Porkchop •Cooked Rabbit •Steak cartographer: •Paper •Empty Map cleric: •Lapis Lazuli •Redstone Dust farmer: •Bread •Cookie •Pumpkin Pie fisherman: •Raw Cod •Raw Salmon fletcher: •Arrow •Arrow of Fire Resistance •Arrow of Harming •Arrow of Healing •Arrow of Invisibility •Arrow of Leaping •Arrow of Night Vision •Arrow of Poison •Arrow of Regeneration •Arrow of Slowness •Arrow of Strength •Arrow of Swiftness •Arrow of Water Breathing •Arrow of Weakness leatherworker: •Leather librarian: •Book mason: •Clay shepherd: •Wool toolsmith: •Stone Axe •Stone Hoe •Stone Pickaxe •Stone Shovel weaponsmith: •Stone Axe •Iron Axe •Golden Axe baby: •Poppy nitwit: •Wheat Seeds unemployed: •Wheat Seeds

    Hostile mobs

    Weapons, tools, and armor dropped by mobs have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare. Except for gold swords and tools, items always have at least 26 points of damage taken. Gold items can be dropped un-damaged. Mob Exp Common drops Rare drops Equipped and worn items Notes Affected by the Looting enchantment Blaze 10 0–1 Blaze Rod if killed by a player None None Yes Chicken Jockey 10 (chicken) 12 + 1–3 if has equipment (zombie) 0–2 Feather 1 Raw Chicken 1 Cooked Chicken if killed while on fire 0–2 Rotten Flesh 1 Zombie Head if killed by a charged creeper's explosion 2.5% chance to drop; Iron Ingot or Carrot or Potato(Baked Potato if killed by fire) Iron Shovel (in Bedrock Edition, zombie villager never spawn holding iron shovel) Iron Sword (in Bedrock Edition, zombie villager never spawn holding iron sword) Random Armor (in Bedrock Edition, zombie villager never spawn with armor) Carved Pumpkin‌[Java Edition only] Jack o'Lantern‌[Java Edition only] Gear may be enchanted (except pumpkins and jack o'lanterns). Jockey consists of two mobs that move as one. Each part drops items separately when it is defeated. Yes Creeper 5 0–2 Gunpowder 1 Music Discs if killed by a skeleton or stray 1 Creeper Head if killed by a charged creeper's explosion None None Yes Drowned 5 + 1–3 if has equipment + 7 if is a baby 0–2 Rotten Flesh 11% chance to drop: Copper Ingot Trident Fishing Rod Nautilus Shell (offhand only) Random Armor Random armor dropped only if converted from zombies. Always drop nautilus shell in offhand. Yes Elder Guardian 10 0–2 Prismarine Shard 0–1 Prismarine Crystals(1⁄3 chance) 0–1 Raw Cod (1⁄2 chance) or 0-1 Cooked Cod (1⁄2 chance) if killed by fire‌[Java Edition only] 1 Wet Sponge if killed by the player 0–1 Tide Armor Trim Raw Cod (60%) or Cooked Cod (1⁄2 chance) if killed by fire‌[Java Edition only] Raw Salmon(25%) or Cooked Salmon(25%) if kill by fire‌[Java Edition only] Pufferfish (13%) Tropical fish (2%) if killed by the player None Prismarine crystals drop only if raw cod fails. Raw cod is both a common drop and a rare drop. Raw cod common drop is cooked if died while on fire.‌[Java Edition only] All except the sponge Ender Dragon 12,000 or 500 None None None Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience if it's the first time. Activates portal in exit portal: Generates 4 torch, 16 end stone at exit portal and 1 Dragon Egg if it's the first time. Only 500 experience drops for subsequent times. Generates an end gateway if it's the first 20 ender dragons. N/A Endermite 3 None None None N/A Evoker 10 Totem of Undying 0-1 Emerald if killed by the player None 1 Ominous Banner if a raid captain‌[Java Edition only] A totem of undying is always dropped by evokers when killed. An ominous banner is always dropped by the evoker when killed, but only if a raid captain. Emeralds only Ghast 5 0–1 Ghast Tear 0–2 Gunpowder None None Yes Guardian 10 0–2 Prismarine Shard 0–1 Prismarine Crystals(2⁄5 chance) 0–1 Raw Cod (2⁄5 chance) or 0-1 Cooked Cod (2⁄5 chance) if killed by fire‌[Java Edition only] or if killed by the player Raw Cod (60%) or Cooked Cod (1⁄2 chance) if killed by fire‌[Java Edition only] Raw Salmon(25%) or Cooked Salmon(25%) if kill by fire‌[Java Edition only] Pufferfish (13%) Tropical fish (2%) if killed by the player None Prismarine crystals drop only if raw fish fails. Raw cod is both a common drop and a rare drop. Raw cod common drop is cooked if died while on fire.‌[Java Edition only] Yes Hoglin 5 2–4 Raw Porkchop or Cooked Porkchop 0–2 Leather Meat is cooked if died while on fire. None Yes Illusioner ‌[Java Edition only] 5 None None Bow Ominous Banner if a raid captain An ominous banner is always dropped by the illusioner when killed, but only if a raid captain. Increases chance for dropping bow only Magma Cube 1, 2, or 4 0–1 Magma Cream if size > 1 1 Froglight if killed by a frog None None Yes Phantom 5 0-1 Phantom Membrane if killed by a player None None Yes Pillager 5 + 1–3 if has equipment 0-2 Arrow‌[Bedrock Edition only] None Crossbow 1 Ominous Banner if a raid captain Crossbow may be enchanted. An ominous banner is always dropped by the pillager when killed, but only if a raid captain. Looting enchantment increase chance of dropping crossbow by 12% per level. In Bedrock Edition pillager spawn from raids can drops: •0-1 Emerald And an additionally drop depend on difficulty, 65% chance of dropping on easy and normal, while 80% chance of dropping on hard; •0-1 Emerald (10⁄39 chance) •2-3 Emerald (5⁄39 chance) •4-5 Emerald (2⁄39 chance) •1 Enchanted Book (2⁄39 chance) •1 Iron Axe (5⁄78 chance) •1 Iron Shovel (5⁄78 chance) •1 Iron Sword (5⁄78 chance) •1 Iron Helmet (5⁄78 chance) •1 Iron Chestplate (5⁄78 chance) •1 Iron Leggings (5⁄78 chance) •1 Iron Boots (5⁄78 chance) Iron equipment from raider drops has 50% chance of being enchanted with random enchantment, and are always badly damaged. An emerald is both a regular raider drop and an additional raider drop. Looting increases the amount of emerald or chance for drop equipment. An additional emerald drops only if the drop of an enchanted book or iron equipment fails. All including raider drops‌[Bedrock Edition only], but not for ominous banner Ravager 20 1 Saddle if killed by a player None None N/A Shulker 5 0–1 Shulker Shell None None Yes Silverfish 5 None None None N/A Skeleton Stray 5 + 1–3 if has equipment 0–2 Arrow 0–2 Bone 1 Skeleton Skull if killed by a charged creeper's explosion (normal skeleton only) 0-1 Arrow of Slowness if a Stray None Bow Random Armor Carved Pumpkin‌[Java Edition only] Jack o'Lantern‌[Java Edition only] Gear may be enchanted (except pumpkins and jack o'lanterns). Yes Skeleton Horseman 5 (skeleton) + 1–3 if has equipment + 1-3 (skeleton horse) 0–2 Arrow 0-2 Bone (both the rider and the mount) 1 Skeleton Skull if killed by a charged creeper's explosion None Bow Random Armor Carved Pumpkin‌[Java Edition only] Jack o'Lantern‌[Java Edition only] Gear may be enchanted (except pumpkins and jack o'lanterns). Jockey consists of two mobs that move as one. Each part drops items separately when it is defeated. Yes Slime 1, 2, or 4 0–2 Slimeball if size = 1 None None Yes Spider Jockey 5 (spider) 5+ 1–3 if has equipment (skeleton) 0–2 String 0–1 Spider Eye if killed by a player 0–2 Arrow 0–2 Bone 1 Skeleton Skull if killed by a charged creeper's explosion (normal skeleton only) 0-1 Arrow of Slowness if a Stray None Bow Random Armor Carved Pumpkin‌[Java Edition only] Jack o'Lantern‌[Java Edition only] Gear may be enchanted (except pumpkins and jack o'lanterns). Jockey consists of two mobs that move as one. Each part drops items separately when it is defeated. Yes Vex 5 + 1–3 if has equipment None None Iron Sword Iron sword may be enchanted. Base chance of dropping the iron sword is 0%, but chance increases by 1% per level of Looting enchantment, as usual.‌[Bedrock Edition only] Increases chance of drop Vindicator 5 + 1–3 if has equipment 0-1 Emerald None Iron Axe Ominous Banner if a raid captain Drops loot only if killed by the player. Iron axe may be enchanted. An ominous banner is always dropped by the vindicator when killed, but only if a raid captain. In Bedrock Edition, vindicators spawn from raids can drops: •0-1 Emerald And an additionally drop depend on difficulty, 65% chance of dropping on easy and normal, while 80% chance of dropping on hard; •0-1 Emerald (10⁄39 chance) •2-3 Emerald (5⁄39 chance) •4-5 Emerald (2⁄39 chance) •1 Enchanted Book (2⁄39 chance) •1 Iron Axe (5⁄78 chance) •1 Iron Shovel (5⁄78 chance) •1 Iron Sword (5⁄78 chance) •1 Iron Helmet (5⁄78 chance) •1 Iron Chestplate (5⁄78 chance) •1 Iron Leggings (5⁄78 chance) •1 Iron Boots (5⁄78 chance)

    Projectiles
    Stationary
    Vehicles
    1.a b MC-119369

    This section is missing information about some blocks. 

    Most blocks drop themselves when broken. All special drops from blocks are listed below. "Obtainable with Silk Touch" column indicates if the block can be collected using the Silk Touch enchantment. See Silk Touch#Obtainable blocks for more information.

    Issues relating to "Drops" are maintained on the bug tracker. Report issues there.

    •Item (entity)

    •Chest loot

    1.MCPE-80504

    2.MCPE-24341

  3. This means if the top most block is at y -50, then a given platform is 1/15 chance to attempt spawn. If the top most block is at 64, that's 1/128 to spawn at a given level. If 100 of those spots are unspawnable, that's 28/128 success to spawn in that attempt. Yes it does but it only really comes into to play with perimeters.

  4. The OP refers to the opposite thing, if naturally spawned mobs will affect mobs spawned with the spawner. And no, Mob spawners can spawn as many mobs regardless of how much mobs there are in the world. But the spawner won't spawn if there are 6 or more mobs of the same type near the spawner. This is info you can find in the wiki.

  5. Mob spawning never "started from the lowest block and worked its way up" - it randomly chooses an elevation between y=0 and the top of the highest block with a uniform distribution (or for versions before 1.8, loaded chunk section; 1.14 also changed it so any block counts, not just ones that blocked sky light) - the confusion comes from the fact that the lower the area is the higher the spawn ...

  6. A monster spawner is a cage-like block that can spawn mobs, the type of which being visible within it as a miniature spinning version. It cannot be obtained as an item or moved by a piston, and drops experience orbs when broken. Monster spawners cannot be obtained in Survival, even with Silk Touch. A monster spawner can be obtained in Creative mode by taking it from Creative inventory, by ...

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  8. The purpose for the farm is to provide a large area that is a viable spawn position for the intended targets, and to kill the mobs quickly. Due to the rules Minecraft applies to spawning mobs, this makes the choice of a location for the mob farm a difficult problem. Farms placed on the surface can provide good drop rates during the day, when it ...

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