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  1. Apr 2, 2020 · The new freeform dragging behavior is to take the bounding box of the dragged objects, and place it onto the surface which the mouse is hovering over. Furthermore, the surface the mouse is hovering over is the only thing the new dragger takes into account: The dragged objects are free to intersect with other objects in the Workspace.

  2. Apr 3, 2020 · Hello everyone! Today, we are extremely excited to introduce a brand new beta feature: a new dragger! This dragger is meant to be familiar to Studio users but also make building a lot more effortless and efficient. Oh, …

  3. Sep 11, 2020 · This is because you have Join Surfaces turned on, so the Lua Dragger are doing the extra work to find, display, and create surface joints. If you turn off Join Surfaces, the Lua Dragger should have better performance than F3X.

  4. Apr 16, 2020 · There’s this incredibly useful feature with the old draggers where you could select something, then paste (Ctrl+V) and the pasted item would be aligned to the thing you just selected. Incredibly useful for so many things without needing the use of command bar or primary parts or any of that. With the Lua dragger it just pastes aligned with ...

  5. Aug 2, 2020 · The Lua draggers also are a step towards letting developers choose, as they let us move towards plugin developers publishing draggers as plugins which replace the core movement tools with whatever game developers want. Granted, this isn’t possible just yet.

  6. April 2020 [] April 1 Roblox releases the Robox hat as part of their April Fools prank from the previous year. Roblox reveals the first two eggs for the Egg Hunt 2020: Agents of E.G.G. event on their Twitter account after users successfully reached the goals in less than a day. A Lua Dragger is released in the "Beta testing" phase.

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  8. Apr 2, 2020 · The new system has a bug where it keeps going down to the smallest limit which is 0.05. Here is a video demonstrating the issue. Please look at the scale of the part as I resize it. (sorry if it’s low quality) If you were able to notice I started with a default part size of (4,1,2) and resized the X and Z axes.

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