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  1. Jul 22, 2009 · 1. In Fusion, you had recovery time between wall jumps. In Zero Mission, you don't anymore (same as Super Metroid), so you can actually keep wall jumping off of the same wall. Otherwise, you do...

    • (50)
    • GBA
  2. Jun 27, 2024 · Our walkthrough checks and checklist tool at the top of the page can help you track every item and upgrade in the game. If you want to just track region completion (or track what maps you have ...

  3. Feb 9, 2004 · For Metroid: Zero Mission on the Game Boy Advance, GameFAQs has 54 guides and walkthroughs.

    • (50)
    • GBA
    • Overview
    • Norfair (Ice Beam)
    • Brinstar
    • Kraid (Unknown Item #2, Speed Booster)

    By Punctual Donkey, IGN-GameGuides, Zgamer318, +316 more

    Now that you have the Power Grip in your possession, use it to climb over the high rock under the elevator and drop to the bottom of the shaft. Go through the hatch and continue right until you collect another Missile Tank. Go back to the elevator shaft and through the upper-right hatch. Continue to the right, through the Save Room, and into a new area. Use your Power Grip to start climbing up the ledges in the next room, avoiding the lava and the enemies as you make your way to the other side. When you enter the bubble-bath shaft, climb upward and enter the first room on the left. Carefully make your way to the left, jumping and Power Gripping the blocks in order to avoid falling into a certain, red-hot death. Go through the door at the end of this sadistic obstacle course in order to claim your next prize: the Ice Beam.

    Instead of going back the way you came, roll into the narrow path under the Chozo Statue and set a Bomb in order to open up a new area. Use your newfound beam to freeze the Ripper floating around on the other side and use it as a platform to reach a new room. Go into room on the left to save your progress and go back outside. Freeze the Rippers and use them as platforms in order to reach the hatch at the top and go through it.

    Make your way to the highest shaft in Brinstar (use your map for directions, fool) and climb to the very top of it by way of frozen enemies. Roll into a path on the left to claim another Missile Tank. Drop a Bomb in the spot where the Missile Tank was and roll your way into the leftmost vertical shaft. Drop until you see a somewhat unusual formation of blocks along the left wall, where a Ripper floats back and forth. Freeze the armored critter and use him as a platform; Bomb the block and drop into a narrow passage that leads through the wall. Destroy the hostile space creatures in your way and keep rolling until you break through the floor and meet up with another Missile Tank. Destroy the blocks to the right and jump down to see a Super Missile Tank that is protected by Speed Boost Blocks. Keep this place in mind for later and roll through the passage to the right.

    Now that you are back in the main shaft, jump over to the right side of the wall and grab onto a hidden ledge. Roll through the secret cavern and Bomb your way to the Missile Tank above. Now that you have this bad boy, exit the secret area and make your way to Brinstar's southwestern area. Go left past where you found Energy Tank #2 in the ceiling and in the next room, Bomb through the floor. Drop into a small shaft and bomb the block below the Ripper and go into the Morphball Booster and while your falling hold right on you control pad and collect the Missile Tank. Head back down, and take the elevator down to Kraid.

    Enter the Save Room to the left and record your progress. Before you leave here, go to the left and plant a Bomb while holding Left on your Control Pad. The blast will take you to a hidden path where you will eventually find a Missile Tank. Roll back the way you came and leave the Save Room. This next part isn't exactly required, but it does save a little time, so listen up. After leaving the Save Room, drop all the way to the bottom of the shaft and plant a Bomb on the blue part of the floor to break through it. Drop all the way down, past the Rippers, and enter the Blue Hatch on the left. In the next room, blast through some enemy scum and continue to the left, into a room with a Red Hatch. Blast the hatch open and go inside in order to download the Kraid Map Data. Now, make your way back to the shaft and jump onto the platform just under the Rippers. Use these armored beasties as platforms to make your way back up to the breakable blocks. If you destroyed the blocks in front of the wall while trying to freeze the last Ripper, go into the next room (you can't do anything here so don't even bother) and exit in order for the floor to reform. Use your wall jumping skills and Power Grip to make your way back to the upper shaft and save your game.

    Blast through the Red Hatch across from the Save Room and make your way across the acid until you reach a Missile Tank. Keep going, and shoot the blocks, as well as the monsters that are in your way. Go into the next shaft and drop a Bomb in the floor, right next to the tube to reveal a hidden launcher. Roll into it and drop a Bomb to go blasting straight up at record speeds. When you hit the ceiling, you will start to fall back down; fall through the narrow gap and hold left on your control pad in order to roll into a narrow passage holding a Missile Tank. After you get the tank, go back down to the launcher and shoot yourself up once more.

    Once you have shot yourself back up and landed in the next passage you will need to put your jumping and gripping skills to the test. Exterminate all of the enemies in the area and start jumping up from alternating ledge to alternating ledge; when you reach the last one, aim at the upper left part of the wall to the left to open up another ledge. Once at the top of the area, enter the (second) door to the left.

    In this next room, shoot the blocks in order to allow for some easy ledge hanging and use your mad skills to jump and climb to the other side. Proceed through the hatch to the left; shoot the breakable blocks to reveal a small passage and jump down to a launcher. Roll into a ball and plant a Bomb in order to be blasted upward (just like last time); as you fly through the air, plant some more Bombs in order to reveal a small niche in the right side of the wall. Roll in there (this may take a few tries if you're not too good at this sort of thing), kill the enemies, open up the Red Hatch, and enter the new room, which is home to a mysterious device. Roll into a ball so that you may fit in the machine, and activate it. Now that the power is on, shoot the red light on the ceiling to bring the rail carrier to your neck of the woods. Jump on and slide across, picking up Energy Tank #3 along the way. Go through the door and into the Save Room to record your progress. Go through the door on the right side of the Save Room and drop down to another Blue Hatch. Enter the next area and get ready for a fight as soon as you slide to the left side of the acid pool.

    Following the Acid Worm's inevitable demise, the acid level in the room will drop substantially, revealing a strange gap in the middle of the room. Plant some Bombs to drop through the floor here, and go left. Shoot the upper left part of the wall (specifically the cracked block) in order to reveal a narrow passage. Jump to it and go through in order to find another friendly Missile Tank. Now go back to the Acid Worm's main chamber and continue through the hatch on the left. Plant yourself in the launcher and land on the upper right side of the shaft. Go through the door here and use the carrier device to get to the other side. Drop through the main shaft and enter only accessible hatch to the left. Continue through this room until you find yourself back where you started (in Kraid). Use the Save Room to your advantage before you go on.

    You're now in the Save Room in the center of Kraid, near the elevator to Brinstar.

  4. Jun 29, 2024 · Use the main walkthrough to make it through the game with a 100% completion rate; if failing is what you fancy, use the 15% completion rate guide to unlock some of the game's less spectacular...

  5. Apr 15, 2014 · Position yourself so you're standing on the statue's hand, then enter Morph Ball form. The full map will appear, with a glowing dot indicating your next target. Press A to exit the full map; the statue will then "sit down" and reveal a path behind it. You will then be healed to full strength.

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  7. This walkthrough will direct you from start-to-finish of the entire game, but keep in mind that I won't discuss any sequence breaking tactics during the course of the walkthrough. If you're really itching for sequence breaking tricks you'll have to look elsewhere (or discover them yourself).

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