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  1. Jun 22, 2020 · New Civilisations is a Star Trek mod for Stellaris, presenting players with a large number of empires to choose to lead to dominance in a number of Star Trek settings. Formerly known as "Strange New Worlds", the project name was changed to avoid confusion with the new TV series in development. New Civilisations is part of the Renegades Modding ...

  2. Prepare to relive your favorite Episodes and movies, this mod will guide you through the entire canon Star Trek timeline, starting in the year 2150 with ENT era up to the year 2400 and beyond. Explore strange new worlds, meet new civilizations, research the unknown, form a new federation and prepare to fight the upcoming threats to the galaxy.

  3. UPDATE: 2021-01-07: New Civilisations is a Star Trek mod for Stellaris, presenting players with a large number of empires to choose to lead to dominance in a number of Star Trek settings. Formerly known as "Strange New Worlds", the project name...

  4. Dec 22, 2021 · Ships - Fantastic new Sagan class mesh added with thanks to the great Marc Bell. Ships - Saladin Class refit, the Hermes (based on the ship seen in Strange New Worlds) added. Ships - J-Class Model mesh improved (Many thanks Avatar) 2D - Lots and lots of new icons added, improved and fixed! UI - UI Updated to reflect changes made in 3.4

  5. Sep 16, 2023 · To make an Comparision between both we have to play Star Trek: Infinite first, to see what are the Differences in the Gameplay and so on. Therefore everything is only speculation. The most important Thing is, that Infinite gives the Modding-Ability to bring in the New Horizions Timeline in the Game to play with more modern Graphics from the ...

  6. Jul 21, 2023 · TNG - Pre-TNG Era Scenario Mode - Starting at the dawn of a new century, experience the STNH universe at the beginning of a new unexplored era of Trek history. TNG - 2x New Pre-TNG Maps - Play on two new maps set up to reflect the galaxy at the start of 2300s. with each empire advanced to the new time period.

  7. Prepare to relive your favorite Episodes and movies, this mod will guide you through the entire canon Star Trek timeline, starting in the year 2150 with ENT era up to the year 2400 and beyond. Explore strange new worlds, meet new civilizations, research the unknown, form a new federation and prepare to fight the upcoming threats to the galaxy.

  8. Nov 4, 2022 · Fix - A number of minor 2D issues corrected as part of a general improvement. Fix - Occupation debug will now correctly time out after 10 years. Fix - Expedition Leaders are excluded from Ruler Elections. Star Trek New Horizons is a community-driven project aiming to deliver an exceptional Star Trek game experience.

  9. Nov 27, 2021 · The New Civilisations mod models this with an event chain that can lead to a civil war between the "canon," utopian United Earth and a xenophobic faction called Terra Prime. If Terra Prime wins this war, they annex and become United Earth, though a very different United Earth from the one we're familiar with.

  10. Jun 30, 2020 · The problem with Stellaris is performance slows down so much, discovering strange new worlds, playing till 2300-2350 or so and then starting a new game, basically becomes the entire game. I have never, not in over a thousand hours of Stellaris, actually fought the War in Heaven or the Crisis, because of performance issues. 2.7 let me break the ~2300 mark with more regularity to the 2350s, but ...

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