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  1. forum.babylonjs.comBabylon.js

    A place for discussion about the Babylon.js 3D framework (http://www.babylonjs.com)

  2. Babylon the Great is a religious entity, not a political or commercial one. Ancient Babylon was a profoundly religious city, known for its use of spiritistic “spells” and “sorceries.” (Isaiah 47: 1, 12, 13; Jeremiah 50: 1, 2, 38) In fact, false religion in opposition to the true God, Jehovah, was practiced there.

  3. Jun 15, 2024 · Hello , Announcing the preview of the very first “stable” version (still some bug but usable) of the Babylon.js Map Engine! This tool allows users to navigate through the entire world, and even planets, with different perspectives such as a holographic view or a more immersive spatial view (currently under testing). Key Features: High Performance: The online demo operates with only 2 draw ...

  4. Jun 11, 2024 · Babylon.js Small third person template. Demos and projects. CrashMaster June 11, 2024, 7:24pm ...

  5. Aug 10, 2022 · Dear developers, could you consider add AxesViewer a character label like this one? for example, when we set const axes = new BABYLON.AxesViewer(scene, 4) axes.showAxesLabel=true Then I can see x, y, z at th…

  6. May 26, 2020 · Everything is possible in WebXR, you are asking whether or not it’s possible with Babylon. It is, if you implement it yourself. Movement with the controllers is rather straight forward - you have the thumbstick, change the camera’s position when it is used. But at the moment we don’t have this feature implemented for you to use.

  7. Mar 28, 2024 · Thanks Babylon.js for showcasing in the 7.0 Release Video my work on real-time physics-based simulations with #WebGPU Compute Shaders and Babylon.js engine !… 8 Likes noname0310 March 29, 2024, 1:50am

  8. Mar 28, 2020 · Thanks for the info. I figured as much, so I implemented the logic myself. Maybe we could add that to the docs… I haven’t seen an explanation for that phenomenon on the Paramteric Shapes page, only here (Update Vertices - Babylon.js Documentation), but even there it’s not clear how it interacts with instances.

  9. May 31, 2022 · I have a mesh with UV map resembling a face and updating vertex data positions as needed - and this works perfectly Question is how would you make this look “smoother” (e.g. increase number of indices) I’ve looked at increaseVertices method, but then the new number of vertices will not match updated data (Invalid typed array length in Geometry.getVerticesData) // create once const mesh ...

  10. Mar 1, 2024 · My new Babylon Toolkit For Unity - Version 7 Beta will be out soon. I am finally working on new documentation. The new toolkit has been re-architected to be completely independent of the Unity Exporter piece. The Unity Exporter has also been re-focused as an Interactive Content Creation Tool you use Export And Deploy your Babylon Toolkit Unity Projects For Example, here is a Character ...

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