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      • The year 2022 will hold many surprises (with a few already dropping!), but there's one near certainty: By this time next year there will be millions more gamers worldwide. It's thanks to the industry's little-noted technology growth drivers, which are getting stronger. Games are no longer a niche hobby; it’s global, mainstream entertainment.
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  2. Jan 5, 2022 · For 2022, we brought up possible areas to make predictions about -- supply chain issues, mobile platforms opening up, blockchain gaming/NFTS -- but left it up to our industry watchers to...

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  3. In the video game industry, 2022 saw the lingering effects of the COVID-19 pandemic on the industry, slowing hardware sales for most of the year as well as development delays for major titles. The industry continued its trend of acquisitions and mergers, highlighted by Microsoft announcing its plan to acquire Activision Blizzard for nearly $69 ...

  4. Nov 21, 2022 · Newzoo charts how and where most of the world’s gaming is happening in 2022. Nearly 3.2 billion people passed the time with a video game in 2022, up from 2.9 billion in 2020, according to the...

  5. Jul 28, 2022 · If you’re not gaming already, there’s a chance you might be soon. The video game sector is booming – and it’s tipped to keep on growing. The expansion is expected to make the global gaming industry worth $321 billion by 2026, according to PwC’s Global Entertainment and Media Outlook 2022-26.

    • 2022’s Games Market Highlights. This year’s most discussed news came early: in January, Microsoft announced its intention to acquire Activision Blizzard.
    • Cloud Gaming Highlights. Cloud gaming is one of the bright spots in this year’s market. We forecast that over 30 million paying users will spend a combined $2.4 billion on cloud gaming services—and games played via the cloud—in 2022.
    • VR Gaming Developments. Another of 2022’s bright spots is the blooming VR games market. Growth has continued even after 2020’s resurgence. The active VR install base is growing faster than ever—from 27.7 million this year to 46.0 million by the end of 2024.
    • The Metaverse in 2022. Rec Room is an example of social platforms succeeding on VR, but outside of VR, social games like Roblox, Minecraft, or Fortnite are among the world’s most popular franchises.
  6. Feb 17, 2024 · Many in the gaming industry expected it to bounce back quickly after 2022’s post-pandemic decline, but last year did not deliver the growth they hoped for. The latest quarterly numbers from...

  7. Jul 5, 2022 · A new study has forecast how the video games industry will perform over the course of 2022, and suggests a year-on-year decline following a strong period of growth.

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