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Curved surface
- In the field of 3D computer graphics, a subdivision surface (commonly shortened to SubD surface or Subsurf) is a curved surface represented by the specification of a coarser polygon mesh and produced by a recursive algorithmic method.
en.wikipedia.org/wiki/Subdivision_surface
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In the field of 3D computer graphics, a subdivision surface (commonly shortened to SubD surface or Subsurf) is a curved surface represented by the specification of a coarser polygon mesh and produced by a recursive algorithmic method.
As the name suggests, subdivision surfaces are fundamentally surfaces. More specifically, subdivision surfaces are piecewise parametric surfaces defined over meshes of arbitrary topology -- both concepts that will be described in the sections that follow.
Jul 5, 2018 · Using subsurf will subdivide the existing geometry allowing you to create smother curved surfaces. If you are not dealing with curves (what you call "hard surfaces") subsurfing will only result in extra processing time and will increase memory usage.
Subdivisions in 3D, often referred to as subdivision surfaces or SubD, are a technique in 3D modeling where a polygonal mesh is refined to create a smoother and more detailed surface. This process involves splitting the faces of a mesh into smaller faces, essentially dividing each polygon into multiple polygons.
- Dassault Systèmes
Apr 10, 2000 · First, what is a subdivision surface? The obvious answer is that it’s a surface generated through subdivision. To elaborate, every subdivision surface starts with an original polygonal surface, called a control net. Then the surface is subdivided into additional polygons and all the vertices are moved according to some set of rules.
- Brian Sharp
2 days ago · The Subdivision Surface modifier (often shorten to “Subdiv”) is used to split the faces of a mesh into smaller faces, giving it a smooth appearance. It enables you to create complex smooth surfaces while modeling simple, low-vertex meshes.
Feb 13, 2023 · The subdivision surface modifier is one of the most used modifiers in Blender. From 3d modeling to rendering, it always finds it's use in the whole workflow.
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