Search results
Overview. This manual covers the complete, chronological process of developing a basic Asteroids game as a Java Applet. Asteroids is a simple, two dimensional game where the player controls a triangular spaceship in an asteroid field. The object is to destroy all the asteroids without crashing into any of them.
- 2MB
- 63
Apr 17, 2014 · So I followed a free manual instructing how to write Asteroids in Java, and it runs great. I would like to add it into a program so I can call it, run it for a time, and then have it return an int. The program I'm making is an application, and I've been searching for a while trying and failing, figuring out how to make make it run as an application.
Code 3 – AsteroidsGame: Needed imports and AsteroidsGame class extending Applet. import java.; import java.; import java.awt.*; public class AsteroidsGame extends Applet { } Overriding methods inherited from Applet. There are several methods in the Applet class that web browsers make calls to at certain points in time.
- Overview
- Controls
- Scoring System
- Running the Game
This is an bare bones implementation of the classic Asteroids video arcade game using the Java programming language.
The game is a simple black screen with asteroids that float around. The objective of the game is to fly your space ship around the screen without getting hit by any asteroids while at the same time shooting as many asteroids as possible and accumulating points.
The following are the controls in the game:
•W: Forward (Accelerate)
•A: Rotate Counter-clockwise
•S: Reverse (Slow down)
•D: Rotate Clockwise
•E: Stop the ship at the current location
The player is able to accumulate score by destroying asteroids during gameplay. Each asteroid destroyed earns the player 10 points. If the player's ship is hit by an asteroid, the player will return to the starting position and lose 10 points.
After destroying all asteroids, the player will receive a final score and some statistics about the game such as total shots fired, asteroids destroyed, times ship exploded, and accuracy. The player can then exit the game using the exit button.
Included in the repository is a .jar executable file. It contains the game in its currently developed state. This can be run from the command line by using the following command:
package asteroids; import java.awt.Polygon; import java.awt.Rectangle; import java.util.ArrayList; /** * The asteroid class is a subclass of Polygon and holds the data and methods * needed to draw and move the asteroids. Each asteroid is drawn using a set of * points held in two static arrays. * @author Casey Scarborough * @see GameBoard ...
Introduction. The Java applet, Build Your Own Asteroid (BYOA), was created as a project for a class on Asteroids, Meteorites and Comets taught over the Internet at the University of North Dakota. BYOA is an effective tool for graphically evaluating the major processes which occur during asteroid
People also ask
What is asteroid class in Java?
What is the difference between a Java program and an applet?
How do I run an applet program in Java?
Do I need to install a Java applet?
What are the controls in Asteroid Apocalypse?
What is the difference between application and applet?
Jan 27, 2023 · The application program requires a main () method for its execution. The applet does not require the main () method for its execution instead init () method is required. Compilation. The “javac” command is used to compile application programs, which are then executed using the “java” command. Applet programs are compiled with the ...