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  2. Conceptualizations of gamification and serious games in health care literature are strongly heterogeneous, leading to conceptual ambiguity. Following the GAMING can support authors in rigorous reporting on study results of game-based interventions.

  3. Feb 7, 2023 · Additionally, the review revealed that there are ethical and legal implications related to serious games and gamification for health such as players’ privacy, the manipulation of behavior, compliance with regulations, informed consent, accessibility, inclusive design, and cultural appropriateness.

  4. Dec 25, 2023 · Gamification, Health Care Management and Systematic Literature Review. This research aims to advance the knowledge of gamification in healthcare management using a systematic literature review through a multiphase analysis.

  5. Sep 10, 2021 · Conclusions: Conceptualizations of gamification and serious games in health care literature are strongly heterogeneous, leading to conceptual ambiguity.

  6. May 12, 2021 · This study captures the current state of conceptualizations of gamification and serious games in health care research by conducting a systematic literature review and developing a set of guidelines for researchers reporting on game-based interventions.

  7. Mar 28, 2019 · Serious gaming/gamification appears to be at least as effective as controls, and in many studies, more effective for improving knowledge, skills, and satisfaction. However, the available evidence is mostly of low quality and calls for further rigorous, theory-driven research.

  8. Sep 10, 2021 · The most prevalent types of game-based interventions in health care research are gamification and serious games. Various researchers have discussed substantial conceptual differences between these 2 concepts, supported by empirical studies showing differences in the effects on specific health behaviors.