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  1. Oct 1, 2010 · Much of the research on violent video game use relies on measures to assess aggression that don't correlate with real-world violence. Some studies are observational and don't prove cause and effect. Federal crime statistics suggest that serious violent crimes among youths have decreased since 1996, even as video game sales have soared.

    • hhp_info@health.harvard.edu
  2. Mar 13, 2018 · The participants in the violent video game group played on average 35 h and the non-violent video game group 32 h spread out across the 8 weeks interval (with no significant group difference p = 0 ...

    • Simone Kühn, Dimitrij Tycho Kugler, Katharina Schmalen, Markus Weichenberger, Charlotte Witt, Jürgen...
    • 2019
  3. Jun 8, 2021 · Some blame violent video games for school shootings, increases in bullying, and violence towards women, arguing that the games desensitize players to violence, reward players for simulating violence, and teach children that violence is an acceptable way to resolve conflicts, while others argue that a majority of the research on the topic is deeply flawed and that no causal relationship has ...

  4. Jun 9, 2024 · Players who played Dark Forces, Marathon 2, Speed Demon, Street Fighter, and Wolfenstein 3D (violent games) were more likely to predict that word fragments were part of aggressive words than non ...

  5. The advent of video games raised new questions about the potential impact of media violence, since the video game player is an active participant rather than merely a viewer. 97% of adolescents age 12–17 play video games—on a computer, on consoles such as the Wii, Playstation, and Xbox, or on portable devices such as Gameboys, smartphones, and tablets.

  6. Feb 25, 2021 · Looking at Mental Health and Gaming Over Time. Two studies in the January special issue add to the evidence showing that violent video games may not be as dangerous as they have been made out to be.

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  8. Aug 5, 2019 · The American Psychological Association has yet to update its policy statement on video games and aggression, and other groups, such as the American Academy of Pediatrics, also warn against violent ...

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