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Sound.Looped. This sets whether or not the Sound repeats once it has finished when it is playing. Looped sounds are suitable for a range of applications including music and background ambient sounds. The Sound.DidLoop event can be used to track the number of times as sound has looped.
- How to make a sound loop?
It did not fix it. CriticalGorilla (SILVRBCK) April 25,...
- How to make a sound loop?
Feb 26, 2024 · Hi! I’m a sound designer at Roblox, and I wanted to show you how to loop sounds, so they play indefinitely and seamlessly to the point where the listener can’t tell they’re looping. This is an essential way for filling an environment with ambience, creating music, bringing life to props like air conditioners and fountains, or even creating satisfying UI. But there’s a problem! Recorded ...
Apr 25, 2022 · It did not fix it. CriticalGorilla (SILVRBCK) April 25, 2022, 10:35am #7. I updated the script. I think this will definitely fix it. CriticalGorilla: game.Workspace["Generator sound"].Looped = true. if not game.Workspace["Generator sound"].isLoaded then. game.Workspace["Generator sound"].Loaded:wait() end.
Nov 29, 2017 · Also, you can just set sound.Looped to true. There’s a DidLoop event if you need to run code every time it loops. If you use a .ogg with silence trimmed, you can get a perfectly seamless loop. If you want to loop yourself, I recommend something like this: while true do sound:Play() sound.Ended:wait() end That will quell any timing issues.
Dec 3, 2023 · (skip to 4:37 if you are using Roblox stock music) 00:00 Intro 00:16 Logging into Audioscape 00:19 Making a track in Audioscape 01:00 Downloading the song 01:56 Getting our sample code 02:28 Getting the loop points from our help page 02:37 Roblox Studio – starting a blank Faceplate game 03:05 Uploading your track into Roblox Studio
Aug 13, 2024 · WHOTEI (WHOTEI) August 13, 2024, 2:50pm #1. I want the intro to play, then switch to looping the ain track then when the end is touched, play the outro. its for a chase sequence. if script:IsDescendantOf(game.Workspace) then. local repeatSound = true. local triggered = false. -- Function to repeat the MAIN audio. local function repeatAudio(sound)
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