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  1. Pets gain XP the same as a player of their level would, only from mob kills, and no rested bonus applies. Each kill XP is capped to 5% of the total XP for the level. Mobs grey to the hunter do not give XP. Pets XP bars are 25% that of a player's. I do not know if Pet XP gets affected by having a high level (ungrouped, and mob is grey to them ...

  2. Oct 25, 2019 · To minimize XP gain, while doing Quiver or Belt quest you can be in Ghost mode while following around a Higher level killing the mobs for you so you only get XP for quest turn ins. For SFK You can stand outside the instance/have a 60 clear the instance up until the last boss before you enter to minimize XP gain. Quiver Quest = 6k~ XP for ...

  3. Mar 15, 2024 · Welcome to being a hunter. Pets will fall behind a bit due to the buff but luckily not too much. The xp it takes for them to level vs yourself is about a quarter so catch up is quick. Grey mobs do not give your pet xp. This is true whether it’s their level or not, if it’s grey to you it’s no XP. Using this knowledge green mobs are the ...

    • Con Colors
    • Basic Formula
    • Higher Level Mobs
    • Lower Level Mobs
    • Elite Mobs
    • Rested Bonus
    • Solo Experience Modifiers
    • Level 60 and Up Characters
    • Group Experience
    • Example Code

    This is the color used to display the mob's level number in when the mob is targeted. It is a function of the difference between your level and the mob's level. Click HereFor a full table list per level The highest mob level that gives you no experience is the Gray Level. It varies based on your character level as follows: (notes where levels have ...

    The basic formula has changed in Patch 4.03a to be relative to the Mob's level and not your own. The amount of experience you will get for a solo kill on a mob whose level is equal to your level is: For example, a level 60 character killing a level 60 mob in Azeroth gets (60 * 5) + 45 = 345 exp. Killing a level 60 mob in Outland gives (60 * 5) + 23...

    This is the amount of experience you will get for a solo kill on a mob whose level is higher than your level. This is known to be valid for up to Mob Level = Char Level + 4 (Orange and high-Yellow Mobs). Red mobs cap out at the same experience as orange. Higher elite mobs may also cap at the same amount (ie are not doubled).

    For a given character level, the amount of XP given by lower-level mobs is a linear function of the Mob Level. The amount of experience reaches zero when the difference between the Char Level and Mob Level reaches a certain point. This is called the Zero Difference value, and is given by: Using the ZD values above, the formula for Mob XP for any mo...

    Mobs that are flagged as elitewill give twice the amount of experience as a normal mob for the same level. The API UnitClassification function can return 5 levels of mobstatus: "worldboss", "rareelite", "elite", "rare", and "normal". Mobs classified as "elite" gain the 2x bonus as described. Mobs classified as "normal" and "rare" do not. The other ...

    The restedbonus doubles the experience given by a mob. This bonus is often reported as 50%. Consider this example for clarification: The bonus is not 50% of the base XP, it is 50% of the total XP gained. The bonus is not 33% of the total gained, that is, the rogue above did not gain 172 + 86 XP total. The rested bonus is accumulated as a certain nu...

    The experience amounts given above assume that the solo character and their pets have done 100% of the damage to kill the mob. Experience will be reduced when: 1. Someone else (ungrouped) helps to damage the mob. The XP you receive depends on if that someone else will receive xp for killing that mob. If yes, you get full XP. If not, you get a tiny ...

    The Burning Crusadeexpansion raised the level cap from 60 to 70 when it was released. The Gray Level for a level 60 character changed from the previously known 47 to 51. The Zero Difference value at level 60 is indeed 17, and remains there up to level 69. The Wrath of the Lich Kingexpansion raised the level cap from 70 to 80 when it was released. T...

    The following is after very limited testing. The formulae here are best guess. Assuming everyone in the group is the same level Modifiers: Example: Raid-sized groups dramatically decrease experience gained (the party bonus does not apply).

    LUA function for calculating xp based on the above figures These are C++ functions for calculating any mob XP (this is from my experimentation with a Palm OS WoW-like game, from which I 'stole' most of the formulae). They also include the mob difficulty colors (referred to as ConColors). Here are some functions to do these calculations in PHP. Only...

  4. Gaining loyalty has 2 parameters, time and experience. As others have mentioned even at 25 you still need to kill green+ mobs to "earn experience" for your pet. You also have to meet a time requirement for each loyalty level. X amount of experience and X amount of time with the pet out and content or happy to level its loyalty up. 3.

  5. This list shows you quest / mob difficulty colors, depending on your own level. Gray mobs give no XP and full reputation Gray players give no Honor points Gray quests give reduced XP, but full reputation. See Quest Basics. A quest's or mob's difficulty color is sometimes referred to as its "con". I.e., a gray-con mob or something that cons red. This is a holdover from MUDs/MUSHs/MUCKs where ...

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  7. Best three method in order of effectiveness: 1) Party with a similar level mage friend/guildie and let them AoE mobs in your level range. 2) Run level appropriate dungeons with a decent group such that your low level pet isn't an issue. 3) Kill mobs your level that are casters so your ranged attacks stay in play until they are dead.

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