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related to: Can game-based therapy help patients adherence?Proven Effective Either Independently Or In Combination With Other Forms Of Therapy. Stay Updated With Patient Care Innovations In Prescription Digital Therapeutics.
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- The results showed that video games‐based interventions can be used to improve ADHD symptoms and display high adherence to treatment. In addition, in the studies reviewed, the most common intervention frequency is 30 min three to five times per week.
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How does gamification enhances motivation and adherence to treatment? The theory of “self-determination” proposes that psychological growth and mental wellbeing can be achieved by satisfying individual’s three innate needs – autonomy, competence, and relatedness 1.
Oct 25, 2024 · Across the healthcare industry, the challenge of patient adherence is often discussed and game-based therapeutics could provide a solution to this particular problem – by providing a...
Oct 1, 2019 · Game-based interventions (GBI) have been used to promote health-related outcomes, including cognitive functions. Criteria for game-elements (GE) selection are insufficiently characterized in terms of their adequacy to patients’ clinical conditions or targeted cognitive outcomes.
- Filipa Ferreira-Brito, Mónica Fialho, Ana Virgolino, Inês Neves, Ana Cristina Miranda, Ana Cristina ...
- 2019
The aim of this study is to conduct a behavioral diagnosis of medication adherence issues using a theoretically informed framework and then to design, implement, and assess a game-based setting for simulating nonadherence behavior.
Oct 6, 2023 · By integrating customized support and feedback, goal-setting, and game mechanics, the personalized approach can heighten the relevance of the gamified intervention to clients, thereby enhancing their adherence to the intervention and attaining more favorable treatment outcomes .
Background. Previous research showed that computerized cognitive behavioral therapy can effectively reduce depressive symptoms. Some mental health apps incorporate gamification into their app design, yet it is unclear whether features differ in their effectiveness to reduce depressive symptoms over and above mental health apps without gamification.