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      • Gaming is an innovative teaching strategy that research has shown to be effective for improving nursing student learning outcomes. Specifically, gaming enhances retention of knowledge, promotes problem-based learning, and motivates nursing students to become more engaged in their learning.
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  2. Jan 1, 2020 · Games can be used not just on the campus but also off campus and in the clinical setting for promoting ease of nursing student access. Gaming must adhere to strict rules set by the instructor and/or the intended activity that will evaluate the achievement of the intended developed objectives.

  3. gaming in nursing education is that games can be used to repli-cate real-life situations or processes, usually referred to as simulation (4). When student learning involves the use of sim-ulation, practice takes place in an environment that facilitates clinical decision making without the fear of harmful real-life consequences.

  4. Jan 1, 2022 · To systematically summarize research employing serious games in nurse education, to examine their effectiveness, to provide recommendations and implementation strategies, and to suggest future directions for the development and application of serious games in nurse education.

    • Ari Min, Haeyoung Min, Sujeong Kim
    • 2022
  5. Jul 1, 2022 · The findings focused on the characteristics of games used in nursing education, their effects on cognitive, affective and behavioral learning outcomes, positive and negative aspects of game-based learning and the use of game-based learning as an assessment method.

  6. Jun 17, 2020 · Games have the potential to prepare new nurses for improved clinical decision making. More robust research methodologies are needed to confirm best practices for educators....

  7. Jul 1, 2020 · Games have the potential to prepare new nurses for improved clinical decision making. More robust research methodologies are needed to confirm best practices for educators. [J Nurs Educ. 2020;59 (7):375-381.].

  8. Despite the paucity of games available and the methodological limitations identified, findings provide evidence to support the potential effectiveness of videogames as a learning resource in nursing education.

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