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- Recent research has demonstrated broad benefits of video game play to perceptual and cognitive abilities. These broad improvements suggest that video game-based cognitive interventions may be ideal to combat the many perceptual and cognitive declines associated with advancing age.
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Jan 29, 2018 · The hormetic health benefits of cognitive challenges can be augmented by playing online video games or similar engaging activities. There is growing evidence that these concepts are valid within human groups in the community.
- Marios Kyriazis, Elisavet Kiourti
- 2018
Feb 1, 2013 · Recent research has demonstrated broad benefits of video game play to perceptual and cognitive abilities. These broad improvements suggest that video game-based cognitive interventions may be ideal to combat the many perceptual and cognitive declines associated with advancing age.
- Walter R. Boot, Michael Champion, Daniel Patrick Blakely, Timothy Wright, Dustin Souders, Neil Charn...
- 10.3389/fpsyg.2013.00031
- 2013
- Front Psychol. 2013; 4: 31.
The systematic review has several conclusions related to beneficial effects of noncognitive-based video games. First, noncognitive-based video gaming can be used in all age categories as a means to improve the brain.
Sep 17, 2020 · We conducted a meta-analysis of randomized controlled trials assessing the use of commercially available computerised cognitive games to improve cognitive function in people aged above 60 years...
- Bruno Bonnechère, Bruno Bonnechère, Christelle Langley, Barbara Jacquelyn Sahakian
- 2020
Jun 10, 2021 · Users who trained with the games improved regardless of age in terms of scores and processing speed throughout the 100 sessions, suggesting that old and very old adults can improve their...
- Bruno Bonnechère, Malgorzata Klass, Christelle Langley, Barbara Jacquelyn Sahakian
- 2021
Jan 29, 2018 · Appropriate use of online environments such as action video games and involvement with other meaningful digital platforms, provides a unique opportunity to the ageing patient for improving...
May 3, 2023 · To address this gap, we undertook a systematic review and content analysis of active video game interventions, examining only published longitudinal interventions that prominently featured active video game technology (≥50% of the intervention).